// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/DeveloperSettings.h" #include "StateTreeSettings.generated.h" /** * Default StateTree settings */ UCLASS(config = StateTree, defaultconfig, DisplayName = "StateTree") class STATETREEMODULE_API UStateTreeSettings : public UDeveloperSettings { GENERATED_BODY() public: static UStateTreeSettings& Get() { return *CastChecked(UStateTreeSettings::StaticClass()->GetDefaultObject()); } /** The debugger is still an experimental feature, hence not active by default. */ UPROPERTY(EditDefaultsOnly, Category = StateTree, config) bool bUseDebugger = false; };