// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimationLocomotionLibraryRuntime : ModuleRules { public AnimationLocomotionLibraryRuntime(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "AnimGraphRuntime", "AnimationCore", "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange( new string[] { }); } } }