// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AndroidRuntimeSettings : ModuleRules { public AndroidRuntimeSettings(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "Android"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program) { PrivateDependencyModuleNames.AddRange( new string[] { "TargetPlatform", "Android_MultiTargetPlatform" } ); } } }