// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NetworkFile : ModuleRules { public NetworkFile(TargetInfo Target) { PrivateIncludePathModuleNames.Add("DerivedDataCache"); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Sockets" }); PublicIncludePaths.Add("Runtime/CoreUObject/Public/Interfaces"); if (!UEBuildConfiguration.bBuildRequiresCookedData) { DynamicallyLoadedModuleNames.AddRange( new string[] { "DerivedDataCache", "PackageDependencyInfo", } ); } } }