// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.IO; namespace UnrealBuildTool.Linux { /** * Base class for platform-specific project generators */ class LinuxProjectGenerator : UEPlatformProjectGenerator { /** * Register the platform with the UEPlatformProjectGenerator class */ public override void RegisterPlatformProjectGenerator() { // Register this project generator for both Linux if (BuildConfiguration.bPrintDebugInfo) { Console.WriteLine(" Registering for {0}", UnrealTargetPlatform.Linux.ToString()); } UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Linux, this); } /// /// VisualStudio project generation functions /// /** * Whether this build platform has native support for VisualStudio * * @param InPlatform The UnrealTargetPlatform being built * @param InConfiguration The UnrealTargetConfiguration being built * * @return bool true if native VisualStudio support (or custom VSI) is available */ public override bool HasVisualStudioSupport(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration) { return false; } } }