// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Reflection; using System.Linq; using AutomationTool; using UnrealBuildTool; /// /// Helper command used for compiling. /// /// /// Command line params used by this command: /// -cooked /// -cookonthefly /// -clean /// -[platform] /// public partial class Project : CommandUtils { #region Build Command public static void Build(BuildCommand Command, ProjectParams Params, int WorkingCL = -1) { Params.ValidateAndLog(); if (!Params.Build) { return; } var UE4Build = new UE4Build(Command); var Agenda = new UE4Build.BuildAgenda(); var CrashReportPlatforms = new HashSet(); // Setup editor targets if (Params.HasEditorTargets && !Params.Rocket) { // @todo Mac: proper platform detection UnrealTargetPlatform EditorPlatform = HostPlatform.Current.HostEditorPlatform; const UnrealTargetConfiguration EditorConfiguration = UnrealTargetConfiguration.Development; CrashReportPlatforms.Add(EditorPlatform); Agenda.AddTargets(Params.EditorTargets.ToArray(), EditorPlatform, EditorConfiguration, Params.CodeBasedUprojectPath); if (Params.EditorTargets.Contains("UnrealHeaderTool") == false) { Agenda.AddTargets(new string[] { "UnrealHeaderTool" }, EditorPlatform, EditorConfiguration); } if (Params.EditorTargets.Contains("ShaderCompileWorker") == false) { Agenda.AddTargets(new string[] { "ShaderCompileWorker" }, EditorPlatform, EditorConfiguration); } if (Params.Pak && Params.EditorTargets.Contains("UnrealPak") == false) { Agenda.AddTargets(new string[] { "UnrealPak" }, EditorPlatform, EditorConfiguration); } if (Params.FileServer && Params.EditorTargets.Contains("UnrealFileServer") == false) { Agenda.AddTargets(new string[] { "UnrealFileServer" }, EditorPlatform, EditorConfiguration); } } // Setup cooked targets if (Params.HasClientCookedTargets) { foreach (var BuildConfig in Params.ClientConfigsToBuild) { foreach (var ClientPlatform in Params.ClientTargetPlatforms) { CrashReportPlatforms.Add(ClientPlatform); Agenda.AddTargets(Params.ClientCookedTargets.ToArray(), ClientPlatform, BuildConfig, Params.CodeBasedUprojectPath); } } } if (Params.HasServerCookedTargets) { foreach (var BuildConfig in Params.ServerConfigsToBuild) { foreach (var ServerPlatform in Params.ServerTargetPlatforms) { CrashReportPlatforms.Add(ServerPlatform); Agenda.AddTargets(Params.ServerCookedTargets.ToArray(), ServerPlatform, BuildConfig, Params.CodeBasedUprojectPath); } } } if (Params.CrashReporter && !Params.Rocket) { var CrashReportClientTarget = new[] { "CrashReportClient" }; foreach (var CrashReportPlatform in CrashReportPlatforms) { if (UnrealBuildTool.UnrealBuildTool.PlatformSupportsCrashReporter(CrashReportPlatform)) { Agenda.AddTargets(CrashReportClientTarget, CrashReportPlatform, UnrealTargetConfiguration.Development); } } } if (Params.HasProgramTargets && !Params.Rocket) { foreach (var BuildConfig in Params.ClientConfigsToBuild) { foreach (var ClientPlatform in Params.ClientTargetPlatforms) { Agenda.AddTargets(Params.ProgramTargets.ToArray(), ClientPlatform, BuildConfig, Params.CodeBasedUprojectPath); } } } UE4Build.Build(Agenda, InDeleteBuildProducts: Params.Clean, InUpdateVersionFiles: WorkingCL > 0); if (WorkingCL > 0) // only move UAT files if we intend to check in some build products { UE4Build.AddUATFilesToBuildProducts(); } UE4Build.CheckBuildProducts(UE4Build.BuildProductFiles); if (WorkingCL > 0) { // Sign everything we built CodeSign.SignMultipleIfEXEOrDLL(Command, UE4Build.BuildProductFiles); // Open files for add or edit UE4Build.AddBuildProductsToChangelist(WorkingCL, UE4Build.BuildProductFiles); } } #endregion }