// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GraphEditor : ModuleRules { public GraphEditor(TargetInfo Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/GraphEditor/Private", "Editor/GraphEditor/Private/AnimationPins", "Editor/GraphEditor/Private/AnimationStateNodes", "Editor/GraphEditor/Private/KismetNodes", "Editor/GraphEditor/Private/KismetPins", "Editor/GraphEditor/Private/MaterialNodes", "Editor/GraphEditor/Private/MaterialPins", "Editor/GraphEditor/Private/SoundNodes", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "EditorWidgets" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "AssetRegistry", "KismetWidgets", "BlueprintGraph", "AnimGraph", "Documentation", "RenderCore", "RHI" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "ContentBrowser", "Documentation", "EditorWidgets" } ); } }