// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "ModuleInterface.h" #include "Toolkits/IToolkit.h" // For EAssetEditorMode DECLARE_LOG_CATEGORY_EXTERN(LogEnvironmentQueryEditor, Log, All); class IEnvironmentQueryEditor; /** DataTable Editor module */ class FEnvironmentQueryEditorModule : public IModuleInterface, public IHasMenuExtensibility, public IHasToolBarExtensibility { public: // IModuleInterface virtual void StartupModule() OVERRIDE; virtual void ShutdownModule() OVERRIDE; /** Creates an instance of Niagara editor. Only virtual so that it can be called across the DLL boundary. */ virtual TSharedRef CreateEnvironmentQueryEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, class UEnvQuery* Script ); /** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */ virtual TSharedPtr GetMenuExtensibilityManager() {return MenuExtensibilityManager;} virtual TSharedPtr GetToolBarExtensibilityManager() {return ToolBarExtensibilityManager;} /** Niagara Editor app identifier string */ static const FName EnvironmentQueryEditorAppIdentifier; private: TSharedPtr MenuExtensibilityManager; TSharedPtr ToolBarExtensibilityManager; /** Asset type actions */ TSharedPtr ItemDataAssetTypeActions; };