// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class EnvironmentQueryEditor : ModuleRules { public EnvironmentQueryEditor(TargetInfo Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/GraphEditor/Private", "Editor/EnvironmentQueryEditor/Private", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "PropertyEditor" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "RenderCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", "MessageLog", "GraphEditor", "PropertyEditor", "AnimGraph", "BlueprintGraph" } ); PublicIncludePathModuleNames.Add("LevelEditor"); DynamicallyLoadedModuleNames.AddRange( new string[] { "WorkspaceMenuStructure", "PropertyEditor" } ); } }