// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "EnvironmentQueryGraphNode_Root.generated.h" UCLASS() class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode { GENERATED_UCLASS_BODY() virtual void AllocateDefaultPins() OVERRIDE; virtual bool CanUserDeleteNode() const OVERRIDE { return false; } virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE; };