// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureCompressor : ModuleRules { public TextureCompressor(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac "Engine", "TargetPlatform", "ImageCore" } ); if (UEBuildConfiguration.bCompileLeanAndMeanUE == false) { AddThirdPartyPrivateStaticDependencies(Target, "nvTextureTools"); } } }