// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OutputLog : ModuleRules { public OutputLog(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac "Engine", "InputCore", "UnrealEd", "Slate", "SlateCore", "EditorStyle", } ); } }