// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. /*============================================================================= LinuxTargetDevice.cpp: Implements the LinuxTargetDevice class. =============================================================================*/ #include "LinuxNoEditorTargetPlatformPrivatePCH.h" #include "LinuxTargetDevice.h" /* ITargetDevice interface *****************************************************************************/ bool FLinuxTargetDevice::Deploy( const FString& SourceFolder, FString& OutAppId ) { return false; } int32 FLinuxTargetDevice::GetProcessSnapshot( TArray& OutProcessInfos ) { return 0; } bool FLinuxTargetDevice::Launch( const FString& AppId, EBuildConfigurations::Type BuildConfiguration, EBuildTargets::Type BuildTarget, const FString& Params, uint32* OutProcessId ) { return false; } bool FLinuxTargetDevice::Reboot( bool bReconnect) { return false; } bool FLinuxTargetDevice::Run( const FString& ExecutablePath, const FString& Params, uint32* OutProcessId ) { return false; } bool FLinuxTargetDevice::SupportsFeature( ETargetDeviceFeatures::Type Feature ) const { return false; } bool FLinuxTargetDevice::SupportsSdkVersion( const FString& VersionString ) const { return true; } void FLinuxTargetDevice::SetUserCredentials( const FString & InUserName, const FString & InUserPassword ) { UserName = InUserName; UserPassword = InUserPassword; } bool FLinuxTargetDevice::GetUserCredentials( FString & OutUserName, FString & OutUserPassword ) { OutUserName = UserName; OutUserPassword = UserPassword; return true; } bool FLinuxTargetDevice::TerminateProcess( const int32 ProcessId ) { return false; }