// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= JpegImageWrapper.h: Declares the FJpegImageWrapper class. Source code for JPEG decompression from: http://code.google.com/p/jpeg-compressor/ =============================================================================*/ #include "ImageWrapperPrivatePCH.h" #if WITH_UNREALJPEG #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wshadow" #endif #include "jpgd.h" #include "jpgd.cpp" #include "jpge.h" #include "jpge.cpp" #ifdef __clang__ #pragma clang diagnostic pop #endif DEFINE_LOG_CATEGORY_STATIC(JPEGLog, Log, All); // Only allow one thread to use JPEG decoder at a time (it's not thread safe) FCriticalSection GJPEGSection; /* FJpegImageWrapper structors *****************************************************************************/ FJpegImageWrapper::FJpegImageWrapper( ) : FImageWrapperBase() {} /* FImageWrapperBase interface *****************************************************************************/ bool FJpegImageWrapper::SetCompressed( const void* InCompressedData, int32 InCompressedSize ) { jpgd::jpeg_decoder_mem_stream jpeg_memStream( (uint8*)InCompressedData, InCompressedSize ); jpgd::jpeg_decoder decoder(&jpeg_memStream); if ( decoder.get_error_code() != jpgd::JPGD_SUCCESS ) return false; bool bResult = FImageWrapperBase::SetCompressed( InCompressedData, InCompressedSize ); // We don't support 16 bit jpegs BitDepth = 8; Width = decoder.get_width(); Height = decoder.get_height(); switch ( decoder.get_num_components() ) { case 1: Format = ERGBFormat::Gray; break; case 3: Format = ERGBFormat::RGBA; break; default: return false; } return bResult; } bool FJpegImageWrapper::SetRaw( const void* InRawData, int32 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat::Type InFormat, const int32 InBitDepth ) { check((InFormat == ERGBFormat::RGBA || InFormat == ERGBFormat::BGRA) && InBitDepth == 8); bool bResult = FImageWrapperBase::SetRaw( InRawData, InRawSize, InWidth, InHeight, InFormat, InBitDepth ); return bResult; } void FJpegImageWrapper::Compress( int32 Quality ) { if (CompressedData.Num() == 0) { FScopeLock JPEGLock(&GJPEGSection); if (Quality == 0) {Quality = 85;} ensure(Quality >= 1 && Quality <= 100); Quality = FMath::Clamp(Quality, 1, 100); check( RawData.Num() ); check( Width > 0 ); check( Height > 0 ); // re-order components if required - JPEGs expect RGBA if(RawFormat == ERGBFormat::BGRA) { FColor* Colors = (FColor*)RawData.GetData(); const int32 NumColors = RawData.Num() / 4; for(int32 ColorIndex = 0; ColorIndex < NumColors; ColorIndex++) { uint8 Temp = Colors[ColorIndex].B; Colors[ColorIndex].B = Colors[ColorIndex].R; Colors[ColorIndex].R = Temp; } } CompressedData.Empty(); CompressedData.AddUninitialized(RawData.Num()); int OutBufferSize = CompressedData.Num(); jpge::params Parameters; Parameters.m_quality = Quality; bool bSuccess = jpge::compress_image_to_jpeg_file_in_memory( CompressedData.GetTypedData(), OutBufferSize, Width, Height, 4, RawData.GetTypedData(), Parameters); check(bSuccess); CompressedData.RemoveAt(OutBufferSize, CompressedData.Num() - OutBufferSize); } } void FJpegImageWrapper::Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth ) { // Ensure we haven't already uncompressed the file. if ( RawData.Num() != 0 ) { return; } // Get the number of channels we need to extract int Channels = 0; if ( ( InFormat == ERGBFormat::RGBA || InFormat == ERGBFormat::BGRA ) && InBitDepth == 8 ) { Channels = 4; } else if ( InFormat == ERGBFormat::Gray && InBitDepth == 8 ) { Channels = 1; } else { check( false ); } FScopeLock JPEGLock( &GJPEGSection ); check( CompressedData.Num() ); int32 NumColors; uint8* OutData = jpgd::decompress_jpeg_image_from_memory( CompressedData.GetTypedData(), CompressedData.Num(), &Width, &Height, &NumColors, Channels ); RawData.Empty(); RawData.AddUninitialized( Width * Height * Channels ); FMemory::Memcpy( RawData.GetTypedData(), OutData, RawData.Num() ); } #endif //WITH_JPEG