// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= ImageWrapperModule.cpp: Implements the FImageWrapperModule class. =============================================================================*/ #include "ImageWrapperPrivatePCH.h" DEFINE_LOG_CATEGORY(LogImageWrapper); /** * Image Wrapper module */ class FImageWrapperModule : public IImageWrapperModule { public: // Begin IImageWrapperModule interface virtual IImageWrapperPtr CreateImageWrapper( const EImageFormat::Type InFormat ) { FImageWrapperBase* ImageWrapper = NULL; // Allocate a helper for the format type switch(InFormat) { #if WITH_UNREALPNG case EImageFormat::PNG: ImageWrapper = new FPngImageWrapper(); break; #endif // WITH_UNREALPNG #if WITH_UNREALJPEG case EImageFormat::JPEG: ImageWrapper = new FJpegImageWrapper(); break; #endif //WITH_UNREALJPEG case EImageFormat::BMP: ImageWrapper = new FBmpImageWrapper(); break; case EImageFormat::ICO: ImageWrapper = new FIcoImageWrapper(); break; default: break; } return MakeShareable(ImageWrapper); } // End IImageWrapperModule interface public: // Begin IModuleInterface interface virtual void StartupModule( ) OVERRIDE { } virtual void ShutdownModule( ) OVERRIDE { } // End IModuleInterface interface }; IMPLEMENT_MODULE(FImageWrapperModule, ImageWrapper);