// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "IFuncTestManager.h" class FFunctionalTestingModule : public IModuleInterface { public: virtual void StartupModule() OVERRIDE; virtual void ShutdownModule() OVERRIDE; /** Gets the debugger singleton or returns NULL */ static class IFuncTestManager* Get() { FFunctionalTestingModule& Module = FModuleManager::Get().LoadModuleChecked("FunctionalTesting"); return Module.GetSingleton(); } private: class IFuncTestManager* GetSingleton() const { return Manager.Get(); } private: TSharedPtr Manager; };