// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "CrashDebugHelperPrivatePCH.h" #include "ModuleManager.h" #include "WindowsPlatformStackWalkExt.h" #include "AllowWindowsPlatformTypes.h" #include "dbgeng.h" #include #include "HideWindowsPlatformTypes.h" #pragma comment( lib, "dbgeng.lib" ) static FCrashInfo* StaticCrashInfo = NULL; static IDebugClient5* Client = NULL; static IDebugControl4* Control = NULL; static IDebugSymbols3* Symbol = NULL; static IDebugAdvanced3* Advanced = NULL; /** * Initialise the COM interface to grab stacks */ bool FWindowsPlatformStackWalkExt::InitStackWalking() { if (!FWindowsPlatformMisc::CoInitialize()) { return false; } check( DebugCreate( __uuidof( IDebugClient5 ), ( void** )&Client ) == S_OK ); check( Client->QueryInterface( __uuidof( IDebugControl4 ), ( void** )&Control ) == S_OK ); check( Client->QueryInterface( __uuidof( IDebugSymbols3 ), ( void** )&Symbol ) == S_OK ); check( Client->QueryInterface( __uuidof( IDebugAdvanced3 ), ( void** )&Advanced ) == S_OK ); return true; } /** * Shutdown COM */ void FWindowsPlatformStackWalkExt::ShutdownStackWalking() { Advanced->Release(); Symbol->Release(); Client->Release(); Control->Release(); FWindowsPlatformMisc::CoUninitialize(); } /** * Set the options we want for symbol lookup */ void FWindowsPlatformStackWalkExt::InitSymbols( FCrashInfo* CrashInfo ) { ULONG SymOpts = 0; // Load line information SymOpts |= SYMOPT_LOAD_LINES; SymOpts |= SYMOPT_OMAP_FIND_NEAREST; // Fail if a critical error is encountered SymOpts |= SYMOPT_FAIL_CRITICAL_ERRORS; // Always load immediately; no deferred loading SymOpts |= SYMOPT_DEFERRED_LOADS; // Require an exact symbol match SymOpts |= SYMOPT_EXACT_SYMBOLS; // This option allows for undecorated names to be handled by the symbol engine. SymOpts |= SYMOPT_UNDNAME; // Disable by default as it can be very spammy/slow. Turn it on if you are debugging symbol look-up! SymOpts |= SYMOPT_DEBUG; Symbol->SetSymbolOptions( SymOpts ); } /** * Grab the branch relative path of the binary */ FString FWindowsPlatformStackWalkExt::ExtractRelativePath( const TCHAR* BaseName, TCHAR* FullName ) { FString FullPath = FString( FullName ).ToLower(); FullPath = FullPath.Replace( TEXT( "\\" ), TEXT( "/" ) ); TArray Components; int32 Count = FullPath.ParseIntoArray( &Components, TEXT( "/" ), true ); FullPath = TEXT( "" ); for( int32 Index = 0; Index < Count; Index++ ) { if( Components[Index] == BaseName ) { if( Index > 0 ) { for( int32 Inner = Index - 1; Inner < Count; Inner++ ) { FullPath += Components[Inner]; if( Inner < Count - 1 ) { FullPath += TEXT( "/" ); } } } break; } } return FullPath; } /** * Get a list of module names and versions */ void FWindowsPlatformStackWalkExt::GetModuleList( FCrashInfo* CrashInfo ) { CrashInfo->Log( FString::Printf( TEXT( "Getting list of modules." ) ) ); // The the number of loaded modules ULONG LoadedModuleCount = 0; ULONG UnloadedModuleCount = 0; Symbol->GetNumberModules( &LoadedModuleCount, &UnloadedModuleCount ); CrashInfo->Log( FString::Printf( TEXT( " ... found %d loaded, and %d unloaded modules." ), LoadedModuleCount, UnloadedModuleCount ) ); // Find the relative names of all the modules so we know which files to sync int ExecutableIndex = -1; for( uint32 ModuleIndex = 0; ModuleIndex < LoadedModuleCount; ModuleIndex++ ) { ULONG64 ModuleBase = 0; Symbol->GetModuleByIndex( ModuleIndex, &ModuleBase ); // Get the full path of the module name TCHAR ModuleName[MAX_PATH] = { 0 }; Symbol->GetModuleNameStringWide( DEBUG_MODNAME_IMAGE, ModuleIndex, ModuleBase, ModuleName, MAX_PATH, NULL ); FString RelativeModuleName = ExtractRelativePath( TEXT( "binaries" ), ModuleName ); if( RelativeModuleName.Len() > 0 ) { CrashInfo->ModuleNames.Add( RelativeModuleName ); } // Get the exe, which we extract the version number, so we know what label to sync to if( RelativeModuleName.EndsWith( TEXT( ".exe" ) ) ) { ExecutableIndex = ModuleIndex; } } // Group all the folders together CrashInfo->ModuleNames.Sort(); // Get the executable version info if( ExecutableIndex > -1 ) { VS_FIXEDFILEINFO VersionInfo = { 0 }; Symbol->GetModuleVersionInformationWide( ExecutableIndex, 0, TEXT( "\\" ), &VersionInfo, sizeof( VS_FIXEDFILEINFO ), NULL ); uint32 Build = HIWORD( VersionInfo.dwProductVersionLS ); uint32 Revision = LOWORD( VersionInfo.dwProductVersionLS ); if( Revision == 0 ) { CrashInfo->ChangelistBuiltFrom = Build; } else { CrashInfo->ChangelistBuiltFrom = ( Build << 16 ) | Revision; } } else { CrashInfo->Log( FString::Printf( TEXT( " ... unable to locate executable." ), LoadedModuleCount, UnloadedModuleCount ) ); } } /** * Set the symbol paths based on the module paths */ void FWindowsPlatformStackWalkExt::SetSymbolPathsFromModules( FCrashInfo* CrashInfo ) { TArray SymbolPaths; for( int32 ModuleNameIndex = 0; ModuleNameIndex < CrashInfo->ModuleNames.Num(); ModuleNameIndex++ ) { FString ModulePath = FPaths::GetPath( CrashInfo->ModuleNames[ModuleNameIndex] ); if( ModulePath.Len() > 0 ) { SymbolPaths.AddUnique( ModulePath ); } } FString CombinedPath = TEXT( "" ); for( int32 PathIndex = 0; PathIndex < SymbolPaths.Num(); PathIndex++ ) { CombinedPath += FString( TEXT( "../../../" ) ) + SymbolPaths[PathIndex] + TEXT( ";" ); } // Set the symbol path Symbol->SetImagePathWide( *CombinedPath ); Symbol->SetSymbolPathWide( *CombinedPath ); // Add in syncing of the Microsoft symbol servers if requested if( FParse::Param( FCommandLine::Get(), TEXT( "SyncMicrosoftSymbols" ) ) ) { FString BinariesDir = FString(FPlatformProcess::BaseDir()); if ( !FPaths::FileExists( FPaths::Combine(*BinariesDir, TEXT("symsrv.dll")) ) ) { CrashInfo->Log( FString::Printf(TEXT("Error: symsrv.dll was not detected in '%s'. Microsoft symbols will not be downloaded!"), *BinariesDir) ); } if ( !FPaths::FileExists( FPaths::Combine(*BinariesDir, TEXT("symsrv.yes")) ) ) { CrashInfo->Log( FString::Printf(TEXT("symsrv.yes was not detected in '%s'. This will cause a popup to confirm the license."), *BinariesDir) ); } if ( !FPaths::FileExists( FPaths::Combine(*BinariesDir, TEXT("dbghelp.dll")) ) ) { CrashInfo->Log( FString::Printf(TEXT("Error: dbghelp.dll was not detected in '%s'. Microsoft symbols will not be downloaded!"), *BinariesDir) ); } Symbol->AppendImagePathWide( TEXT( "SRV*..\\..\\Intermediate\\SymbolCache*http://msdl.microsoft.com/download/symbols" ) ); Symbol->AppendSymbolPathWide( TEXT( "SRV*..\\..\\Intermediate\\SymbolCache*http://msdl.microsoft.com/download/symbols" ) ); } //@TODO: ROCKETHACK: This is for Rocket only. Symbol->AppendImagePathWide( TEXT( "..\\..\\..\\Rocket\\Installed\\Windows\\Engine\\Binaries\\Win64" ) ); Symbol->AppendImagePathWide( TEXT( "..\\..\\..\\Rocket\\Installed\\Windows\\Engine\\Binaries\\Win32" ) ); Symbol->AppendSymbolPathWide( TEXT( "..\\..\\..\\Rocket\\Symbols\\Engine\\Binaries\\Win64" ) ); Symbol->AppendSymbolPathWide( TEXT( "..\\..\\..\\Rocket\\Symbols\\Engine\\Binaries\\Win32" ) ); Symbol->AppendImagePathWide( TEXT( "..\\..\\..\\Rocket\\LauncherInstalled\\Windows\\Launcher\\Engine\\Binaries\\Win64" ) ); Symbol->AppendSymbolPathWide( TEXT( "..\\..\\..\\Rocket\\LauncherSymbols\\Windows\\Launcher\\Engine\\Binaries\\Win64" ) ); TCHAR SymbolPath[1024] = { 0 }; Symbol->GetSymbolPathWide( SymbolPath, 1024, NULL ); CrashInfo->Log( FString::Printf( TEXT( " ... setting symbol path to: '%s'" ), SymbolPath ) ); Symbol->GetImagePathWide( SymbolPath, 1024, NULL ); CrashInfo->Log( FString::Printf( TEXT( " ... setting image path to: '%s'" ), SymbolPath ) ); } class FSortModulesByName { public: bool operator()( const FCrashModuleInfo& A, const FCrashModuleInfo& B ) const { if( A.Extension == TEXT( ".exe" ) ) { return true; } if( A.Extension != B.Extension ) { // Sort any exe modules to the top return ( A.Extension > B.Extension ); } // alphabetise all the dlls return ( A.Name < B.Name ); } }; /** * Get detailed info about each module */ void FWindowsPlatformStackWalkExt::GetModuleInfoDetailed( FCrashInfo* CrashInfo ) { // The the number of loaded modules ULONG LoadedModuleCount = 0; ULONG UnloadedModuleCount = 0; Symbol->GetNumberModules( &LoadedModuleCount, &UnloadedModuleCount ); CrashInfo->Modules.Empty( LoadedModuleCount ); for( uint32 ModuleIndex = 0; ModuleIndex < LoadedModuleCount; ModuleIndex++ ) { FCrashModuleInfo* CrashModule = new ( CrashInfo->Modules ) FCrashModuleInfo(); ULONG64 ModuleBase = 0; Symbol->GetModuleByIndex( ModuleIndex, &ModuleBase ); // Get the full path of the module name TCHAR ModuleName[MAX_PATH] = { 0 }; Symbol->GetModuleNameStringWide( DEBUG_MODNAME_IMAGE, ModuleIndex, ModuleBase, ModuleName, MAX_PATH, NULL ); FString RelativeModuleName = ExtractRelativePath( TEXT( "binaries" ), ModuleName ); if( RelativeModuleName.Len() > 0 ) { CrashModule->Name = RelativeModuleName; } else { CrashModule->Name = ModuleName; } CrashModule->Extension = CrashModule->Name.Right( 4 ).ToLower(); CrashModule->BaseOfImage = ModuleBase; DEBUG_MODULE_PARAMETERS ModuleParameters = { 0 }; Symbol->GetModuleParameters( 1, NULL, ModuleIndex, &ModuleParameters ); CrashModule->SizeOfImage = ModuleParameters.Size; VS_FIXEDFILEINFO VersionInfo = { 0 }; Symbol->GetModuleVersionInformationWide( ModuleIndex, ModuleBase, TEXT( "\\" ), &VersionInfo, sizeof( VS_FIXEDFILEINFO ), NULL ); CrashModule->Major = HIWORD( VersionInfo.dwProductVersionMS ); CrashModule->Minor = LOWORD( VersionInfo.dwProductVersionMS ); CrashModule->Build = HIWORD( VersionInfo.dwProductVersionLS ); CrashModule->Revision = LOWORD( VersionInfo.dwProductVersionLS ); // Ensure all the images are synced - need the full path here Symbol->ReloadWide( *CrashModule->Name ); } CrashInfo->Modules.Sort( FSortModulesByName() ); } /** * Check to see if the stack address resides within one of the loaded modules i.e. is it valid? */ bool FWindowsPlatformStackWalkExt::IsOffsetWithinModules( FCrashInfo* CrashInfo, uint64 Offset ) { for( int ModuleIndex = 0; ModuleIndex < CrashInfo->Modules.Num(); ModuleIndex++ ) { FCrashModuleInfo& CrashModule = CrashInfo->Modules[ModuleIndex]; if( Offset >= CrashModule.BaseOfImage && Offset < CrashModule.BaseOfImage + CrashModule.SizeOfImage ) { return true; } } return false; } /** * Extract the system info of the crash from the minidump */ void FWindowsPlatformStackWalkExt::GetSystemInfo( FCrashInfo* CrashInfo ) { FCrashSystemInfo& SystemInfo = CrashInfo->SystemInfo; ULONG PlatformId = 0; ULONG Major = 0; ULONG Minor = 0; ULONG Build = 0; ULONG Revision = 0; Control->GetSystemVersionValues( &PlatformId, &Major, &Minor, &Build, &Revision ); SystemInfo.OSMajor = ( uint16 )Major; SystemInfo.OSMinor = ( uint16 )Minor; SystemInfo.OSBuild = ( uint16 )Build; SystemInfo.OSRevision = ( uint16 )Revision; ULONG ProcessorType = 0; Control->GetActualProcessorType( &ProcessorType ); switch( ProcessorType ) { case IMAGE_FILE_MACHINE_I386: // x86 CrashInfo->SystemInfo.ProcessorArchitecture = PA_X86; break; case IMAGE_FILE_MACHINE_ARM: // ARM CrashInfo->SystemInfo.ProcessorArchitecture = PA_ARM; break; case IMAGE_FILE_MACHINE_AMD64: // x64 CrashInfo->SystemInfo.ProcessorArchitecture = PA_X64; break; default: break; }; ULONG ProcessorCount = 0; Control->GetNumberProcessors( &ProcessorCount ); SystemInfo.ProcessorCount = ProcessorCount; } /** * Extract the thread info from the minidump */ void FWindowsPlatformStackWalkExt::GetThreadInfo( FCrashInfo* CrashInfo ) { } /** * Extract info about the exception that caused the crash */ void FWindowsPlatformStackWalkExt::GetExceptionInfo( FCrashInfo* CrashInfo ) { FCrashExceptionInfo& Exception = CrashInfo->Exception; ULONG ExceptionType = 0; ULONG ProcessID = 0; ULONG ThreadId = 0; TCHAR Description[MAX_PATH] = { 0 }; Control->GetLastEventInformationWide( &ExceptionType, &ProcessID, &ThreadId, NULL, 0, NULL, Description, sizeof( Description ), NULL ); Exception.Code = ExceptionType; Exception.ProcessId = ProcessID; Exception.ThreadId = ThreadId; Exception.ExceptionString = Description; } /** * Get the callstack of the crash. Returns true if at least one function name was found in the debugging symbols */ bool FWindowsPlatformStackWalkExt::GetCallstacks( FCrashInfo* CrashInfo ) { bool bAtLeastOneFunctionNameFound = false; FCrashExceptionInfo& Exception = CrashInfo->Exception; byte Context[4096] = { 0 }; ULONG DebugEvent = 0; ULONG ProcessID = 0; ULONG ThreadID = 0; ULONG ContextSize = 0; // Get the context of the crashed thread if( Control->GetStoredEventInformation( &DebugEvent, &ProcessID, &ThreadID, Context, sizeof( Context ), &ContextSize, NULL, 0, 0) ) { return bAtLeastOneFunctionNameFound; } // Some magic number checks if( ContextSize == 716 ) { CrashInfo->Log( FString::Printf( TEXT( " ... context size matches x86 sizeof( CONTEXT )" ) ) ); } else if( ContextSize == 1232 ) { CrashInfo->Log( FString::Printf( TEXT( " ... context size matches x64 sizeof( CONTEXT )" ) ) ); } // Get the entire stack trace const uint32 MaxFrames = 128; const uint32 MaxFramesSize = MaxFrames * ContextSize; DEBUG_STACK_FRAME StackFrames[MaxFrames] = { 0 }; ULONG Count = 0; bool bFoundSourceFile = false; void* ContextData = FMemory::Malloc( MaxFramesSize ); FMemory::Memzero( ContextData, MaxFramesSize ); HRESULT HR = Control->GetContextStackTrace( Context, ContextSize, StackFrames, MaxFrames, ContextData, MaxFramesSize, ContextSize, &Count ); for( uint32 StackIndex = 0; StackIndex < Count; StackIndex++ ) { FString Line; uint64 Offset = StackFrames[StackIndex].InstructionOffset; if( FWindowsPlatformStackWalkExt::IsOffsetWithinModules( CrashInfo, Offset ) ) { // Get the module, function, and offset uint64 Displacement = 0; TCHAR FunctionName[MAX_PATH] = { 0 }; Symbol->GetNameByOffsetWide( Offset, FunctionName, ARRAYSIZE( FunctionName ) - 1, NULL, &Displacement ); // Look for source file name and line number TCHAR SourceName[MAX_PATH] = { 0 }; ULONG LineNumber = 0; Symbol->GetLineByOffsetWide( Offset, &LineNumber, SourceName, ARRAYSIZE( SourceName ) - 1, NULL, NULL ); Line = FunctionName; // Remember the top of the stack to locate in the source file if( !bFoundSourceFile && FString( SourceName ).Len() > 0 && LineNumber > 0 ) { CrashInfo->SourceFile = ExtractRelativePath( TEXT( "source" ), SourceName ); CrashInfo->SourceLineNumber = LineNumber; bFoundSourceFile = true; } // If we find an assert, the actual source file we're interested in is the next one up, so reset the source file found flag if( Line.Contains( TEXT( "FDebug::AssertFailed" ), ESearchCase::CaseSensitive) || Line.Contains( TEXT("FDebug::EnsureNotFalse"), ESearchCase::CaseSensitive) || Line.Contains( TEXT( "FDebug::EnsureFailed" ), ESearchCase::CaseSensitive) ) { bFoundSourceFile = false; } // According to MSDN, the symbol name will include an ! if the function name could be discovered, delimiting it from the module name if( Line.Contains(TEXT( "!" )) ) { Line += TEXT( "()" ); bAtLeastOneFunctionNameFound = true; } Line += FString::Printf( TEXT( " + %d bytes" ), Displacement ); if( LineNumber > 0 ) { Line += FString::Printf( TEXT( " [%s:%d]" ), SourceName, LineNumber ); } Exception.CallStackString.Add( Line ); } else { break; } // Don't care about any more entries higher than this if( Line.Contains(TEXT( "tmainCRTStartup" )) ) { break; } } FMemory::Free( ContextData ); CrashInfo->Log( FString::Printf( TEXT( " ... callstack generated!" ) ) ); return bAtLeastOneFunctionNameFound; } /** * Open a minidump as a new session */ bool FWindowsPlatformStackWalkExt::OpenDumpFile( FCrashInfo* CrashInfo, const FString& InCrashDumpFilename ) { HRESULT Result = S_OK; HANDLE DumpHandle = CreateFileW( *InCrashDumpFilename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL ); if( DumpHandle == INVALID_HANDLE_VALUE ) { CrashInfo->Log( FString::Printf( TEXT( " ... failed to find minidump file: %s" ), *InCrashDumpFilename ) ); return false; } wchar_t DumpName[MAX_PATH] = { 0 }; if( Client->OpenDumpFileWide( DumpName, ( ULONG64 )DumpHandle ) ) { CrashInfo->Log( FString::Printf( TEXT( " ... failed to open minidump: %s" ), *InCrashDumpFilename ) ); return false; } if( Control->WaitForEvent( 0, INFINITE ) != S_OK ) { CrashInfo->Log( FString::Printf( TEXT( " ... failed while waiting for minidump to load: %s" ), *InCrashDumpFilename ) ); return false; } CrashInfo->Log( FString::Printf( TEXT( "Successfully opened minidump: %s" ), *InCrashDumpFilename ) ); return true; }