// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CrashDebugHelper : ModuleRules { public CrashDebugHelper(TargetInfo Target) { PrivateIncludePaths.Add("Developer/CrashDebugHelper/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "SourceControl" } ); } }