// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "ModuleManager.h" #include "ICollectionManager.h" class FCollectionManagerModule : public IModuleInterface { public: virtual void StartupModule(); virtual void ShutdownModule(); virtual ICollectionManager& Get() const; private: ICollectionManager* CollectionManager; class FCollectionManagerConsoleCommands* ConsoleCommands; };