// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= AndroidTargetPlatform.h: Declares the FAndroidTargetPlatform class. =============================================================================*/ #pragma once #include "Ticker.h" /** * Defines supported texture format names. */ namespace AndroidTexFormat { // Compressed Texture Formats static FName NamePVRTC2(TEXT("PVRTC2")); static FName NamePVRTC4(TEXT("PVRTC4")); static FName NameAutoPVRTC(TEXT("AutoPVRTC")); static FName NameDXT1(TEXT("DXT1")); static FName NameDXT5(TEXT("DXT5")); static FName NameAutoDXT(TEXT("AutoDXT")); static FName NameATC_RGB(TEXT("ATC_RGB")); static FName NameATC_RGBA_E(TEXT("ATC_RGBA_E")); // explicit alpha static FName NameATC_RGBA_I(TEXT("ATC_RGBA_I")); // interpolated alpha static FName NameAutoATC(TEXT("AutoATC")); static FName NameETC1(TEXT("ETC1")); static FName NameAutoETC1(TEXT("AutoETC1")); // ETC1 or uncompressed RGBA, if alpha channel required static FName NameETC2_RGB(TEXT("ETC2_RGB")); static FName NameETC2_RGBA(TEXT("ETC2_RGBA")); static FName NameAutoETC2(TEXT("AutoETC2")); // Uncompressed Texture Formats static FName NameBGRA8(TEXT("BGRA8")); static FName NameG8(TEXT("G8")); static FName NameVU8(TEXT("VU8")); static FName NameRGBA16F(TEXT("RGBA16F")); } /** * FAndroidTargetPlatform, abstraction for cooking Android platforms */ class FAndroidTargetPlatform : public TTargetPlatformBase< FAndroidPlatformProperties > { public: /** * Default constructor. */ FAndroidTargetPlatform( ); /** * Destructor */ ~FAndroidTargetPlatform(); public: /** * Gets the name of the Android platform variant, i.e. ATC, DXT or PVRTC. * * @param Variant name. */ virtual FString GetAndroidVariantName( ) { return FString(); } public: // Begin ITargetPlatform interface virtual void EnableDeviceCheck(bool OnOff) OVERRIDE {} virtual bool AddDevice( const FString& DeviceName, bool bDefault ) OVERRIDE { return false; } virtual void GetAllDevices( TArray& OutDevices ) const OVERRIDE; virtual ECompressionFlags GetBaseCompressionMethod( ) const OVERRIDE; virtual bool GenerateStreamingInstallManifest(const TMultiMap& ChunkMap, const TSet& ChunkIDsInUse) const OVERRIDE { return true; } virtual ITargetDevicePtr GetDefaultDevice( ) const OVERRIDE; virtual ITargetDevicePtr GetDevice( const FTargetDeviceId& DeviceId ) OVERRIDE; virtual FString GetIconPath( ETargetPlatformIcons::IconType IconType ) const OVERRIDE; virtual bool IsRunningPlatform( ) const OVERRIDE; virtual bool IsServerOnly( ) const OVERRIDE { return false; } virtual bool IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const OVERRIDE; virtual bool SupportsFeature( ETargetPlatformFeatures::Type Feature ) const OVERRIDE; virtual bool SupportsTextureFormat( FName Format ) const { // By default we support all texture formats. return true; } #if WITH_ENGINE virtual void GetReflectionCaptureFormats( TArray& OutFormats ) const OVERRIDE { OutFormats.Add(FName(TEXT("EncodedHDR"))); } virtual void GetAllPossibleShaderFormats( TArray& OutFormats ) const OVERRIDE; virtual void GetAllTargetedShaderFormats(TArray& OutFormats) const OVERRIDE; virtual const class FStaticMeshLODSettings& GetStaticMeshLODSettings() const OVERRIDE; virtual void GetTextureFormats( const UTexture* InTexture, TArray& OutFormats ) const OVERRIDE; virtual const struct FTextureLODSettings& GetTextureLODSettings( ) const OVERRIDE; virtual FName GetWaveFormat( class USoundWave* Wave ) const OVERRIDE; #endif //WITH_ENGINE DECLARE_DERIVED_EVENT(FAndroidTargetPlatform, ITargetPlatform::FOnTargetDeviceDiscovered, FOnTargetDeviceDiscovered); virtual FOnTargetDeviceDiscovered& OnDeviceDiscovered( ) OVERRIDE { return DeviceDiscoveredEvent; } DECLARE_DERIVED_EVENT(FAndroidTargetPlatform, ITargetPlatform::FOnTargetDeviceLost, FOnTargetDeviceLost); virtual FOnTargetDeviceLost& OnDeviceLost( ) OVERRIDE { return DeviceLostEvent; } // End ITargetPlatform interface protected: /** * Adds the specified texture format to the OutFormats if this android target platforms supports it. * * @param Format - The format to add. * @param OutFormats - The collection of formats to add to. */ void AddTextureFormatIfSupports( FName Format, TArray& OutFormats ) const; /** * Return true if this device has a supported set of extensions for this platform. * * @param Extensions - The GL extensions string. * @param GLESVersion - The GLES version reported by this device. */ virtual bool SupportedByExtensionsString( const FString& ExtensionsString, const int GLESVersion ) const { return true; } private: // Handles when the ticker fires. bool HandleTicker( float DeltaTime ); private: // Holds a map of valid devices. TMap Devices; // Holds a delegate to be invoked when the widget ticks. FTickerDelegate TickDelegate; // Pointer to the device detection handler that grabs device ids in another thread IAndroidDeviceDetection* DeviceDetection; #if WITH_ENGINE // Holds the Engine INI settings (for quick access). FConfigFile EngineSettings; // Holds a cache of the target LOD settings. FTextureLODSettings TextureLODSettings; // Holds the static mesh LOD settings. FStaticMeshLODSettings StaticMeshLODSettings; ITargetDevicePtr DefaultDevice; #endif //WITH_ENGINE private: // Holds an event delegate that is executed when a new target device has been discovered. FOnTargetDeviceDiscovered DeviceDiscoveredEvent; // Holds an event delegate that is executed when a target device has been lost, i.e. disconnected or timed out. FOnTargetDeviceLost DeviceLostEvent; }; #include "AndroidTargetPlatform.inl"