// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "EnvironmentQueryFactory.generated.h" UCLASS(hidecategories=Object) class UEnvironmentQueryFactory : public UFactory { GENERATED_UCLASS_BODY() // Begin UFactory Interface virtual UObject* FactoryCreateNew(UClass* Class,UObject* InParent,FName Name,EObjectFlags Flags,UObject* Context,FFeedbackContext* Warn) override; // Begin UFactory Interface };