// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= AndroidTargetPlatform.inl: Implements the FAndroidTargetPlatform class. =============================================================================*/ /* FAndroidTargetPlatform structors *****************************************************************************/ inline FAndroidTargetPlatform::FAndroidTargetPlatform( ) : DeviceDetection(nullptr) { #if WITH_ENGINE FConfigCacheIni::LoadLocalIniFile(EngineSettings, TEXT("Engine"), true, *PlatformName()); TextureLODSettings.Initialize(EngineSettings, TEXT("SystemSettings")); StaticMeshLODSettings.Initialize(EngineSettings); #endif TickDelegate = FTickerDelegate::CreateRaw(this, &FAndroidTargetPlatform::HandleTicker); FTicker::GetCoreTicker().AddTicker(TickDelegate, 4.0f); } inline FAndroidTargetPlatform::~FAndroidTargetPlatform() { FTicker::GetCoreTicker().RemoveTicker(TickDelegate); } /* ITargetPlatform overrides *****************************************************************************/ inline void FAndroidTargetPlatform::GetAllDevices( TArray& OutDevices ) const { OutDevices.Reset(); for (auto Iter = Devices.CreateConstIterator(); Iter; ++Iter) { OutDevices.Add(Iter.Value()); } } inline ECompressionFlags FAndroidTargetPlatform::GetBaseCompressionMethod( ) const { return COMPRESS_ZLIB; } inline ITargetDevicePtr FAndroidTargetPlatform::GetDefaultDevice( ) const { // return the first device in the list if (Devices.Num() > 0) { auto Iter = Devices.CreateConstIterator(); if (Iter) { return Iter.Value(); } } return nullptr; } inline ITargetDevicePtr FAndroidTargetPlatform::GetDevice( const FTargetDeviceId& DeviceId ) { if (DeviceId.GetPlatformName() == PlatformName()) { return Devices.FindRef(DeviceId.GetDeviceName()); } return nullptr; } inline bool FAndroidTargetPlatform::IsRunningPlatform( ) const { return false; // This platform never runs the target platform framework } bool FAndroidTargetPlatform::IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const { OutDocumentationPath = FString("Shared/Tutorials/SettingUpAndroidTutorial"); TCHAR ANDROID_HOME[MAX_PATH]; TCHAR JAVA_HOME[MAX_PATH]; TCHAR ANT_HOME[MAX_PATH]; TCHAR NDKROOT[MAX_PATH]; FPlatformMisc::GetEnvironmentVariable(TEXT("ANDROID_HOME"), ANDROID_HOME, MAX_PATH); FPlatformMisc::GetEnvironmentVariable(TEXT("JAVA_HOME"), JAVA_HOME, MAX_PATH); FPlatformMisc::GetEnvironmentVariable(TEXT("ANT_HOME"), ANT_HOME, MAX_PATH); FPlatformMisc::GetEnvironmentVariable(TEXT("NDKROOT"), NDKROOT, MAX_PATH); // make sure ANDROID_HOME points to the right thing if (ANDROID_HOME[0] == 0 || IFileManager::Get().FileSize(*(FString(ANDROID_HOME) / TEXT("platform-tools/adb.exe"))) < 0) { return false; } // make sure that JAVA_HOME points to the right thing if (JAVA_HOME[0] == 0 || IFileManager::Get().FileSize(*(FString(JAVA_HOME) / TEXT("bin/javac.exe"))) < 0) { return false; } // now look for ANT_HOME, or the ADT workaround of looking for a plugin if (ANT_HOME[0] == 0) { // look for plugins in eclipse (this is enough to assume we have an ant plugin) if (!IFileManager::Get().DirectoryExists(*(FString(ANDROID_HOME) / TEXT("../eclipse/plugins")))) { return false; } } // we need NDKROOT if the game has code if (bProjectHasCode) { if (NDKROOT[0] == 0 || IFileManager::Get().FileSize(*(FString(NDKROOT) / TEXT("ndk-build.cmd"))) < 0) { return false; } } return true; } bool FAndroidTargetPlatform::SupportsFeature( ETargetPlatformFeatures::Type Feature ) const { if (Feature == ETargetPlatformFeatures::Packaging) { return true; } return TTargetPlatformBase::SupportsFeature(Feature); } #if WITH_ENGINE inline void FAndroidTargetPlatform::GetAllPossibleShaderFormats( TArray& OutFormats ) const { static FName NAME_OPENGL_ES2(TEXT("GLSL_ES2")); OutFormats.AddUnique(NAME_OPENGL_ES2); } inline void FAndroidTargetPlatform::GetAllTargetedShaderFormats( TArray& OutFormats ) const { GetAllPossibleShaderFormats(OutFormats); } inline const FStaticMeshLODSettings& FAndroidTargetPlatform::GetStaticMeshLODSettings( ) const { return StaticMeshLODSettings; } inline void FAndroidTargetPlatform::GetTextureFormats( const UTexture* InTexture, TArray& OutFormats ) const { check(InTexture); // The order we add texture formats to OutFormats is important. When multiple formats are cooked // and supported by the device, the first supported format listed will be used. // eg, ETC1/uncompressed should always be last bool bNoCompression = InTexture->CompressionNone // Code wants the texture uncompressed. || (InTexture->LODGroup == TEXTUREGROUP_ColorLookupTable) // Textures in certain LOD groups should remain uncompressed. || (InTexture->LODGroup == TEXTUREGROUP_Bokeh) || (InTexture->CompressionSettings == TC_EditorIcon) || (InTexture->Source.GetSizeX() < 4) // Don't compress textures smaller than the DXT block size. || (InTexture->Source.GetSizeY() < 4) || (InTexture->Source.GetSizeX() % 4 != 0) || (InTexture->Source.GetSizeY() % 4 != 0); // Determine the pixel format of the compressed texture. if (bNoCompression && InTexture->HasHDRSource()) { OutFormats.Add(AndroidTexFormat::NameRGBA16F); } else if (bNoCompression) { OutFormats.Add(AndroidTexFormat::NameBGRA8); } else if (InTexture->CompressionSettings == TC_HDR) { OutFormats.Add(AndroidTexFormat::NameRGBA16F); } else if (InTexture->CompressionSettings == TC_Normalmap) { AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats); } else if (InTexture->CompressionSettings == TC_Displacementmap) { OutFormats.Add(AndroidTexFormat::NameRGBA16F); } else if (InTexture->CompressionSettings == TC_VectorDisplacementmap) { OutFormats.Add(AndroidTexFormat::NameBGRA8); } else if (InTexture->CompressionSettings == TC_Grayscale) { OutFormats.Add(AndroidTexFormat::NameG8); } else if (InTexture->CompressionSettings == TC_Alpha) { OutFormats.Add(AndroidTexFormat::NameG8); } else if (InTexture->bForcePVRTC4) { AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats); } else if (InTexture->CompressionNoAlpha) { AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC2, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT1, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGB, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameETC2_RGB, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameETC1, OutFormats); } else if (InTexture->bDitherMipMapAlpha) { AddTextureFormatIfSupports(AndroidTexFormat::NamePVRTC4, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameDXT5, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameATC_RGBA_I, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats); } else { AddTextureFormatIfSupports(AndroidTexFormat::NameAutoPVRTC, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoDXT, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoATC, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC2, OutFormats); AddTextureFormatIfSupports(AndroidTexFormat::NameAutoETC1, OutFormats); } } inline const struct FTextureLODSettings& FAndroidTargetPlatform::GetTextureLODSettings( ) const { return TextureLODSettings; } inline FName FAndroidTargetPlatform::GetWaveFormat( class USoundWave* Wave ) const { static FName NAME_OGG(TEXT("OGG")); //@todo android: probably not ogg return NAME_OGG; } #endif //WITH_ENGINE /* FAndroidTargetPlatform implementation *****************************************************************************/ inline void FAndroidTargetPlatform::AddTextureFormatIfSupports( FName Format, TArray& OutFormats ) const { if (SupportsTextureFormat(Format)) { OutFormats.Add(Format); } } /* FAndroidTargetPlatform callbacks *****************************************************************************/ inline bool FAndroidTargetPlatform::HandleTicker( float DeltaTime ) { if (DeviceDetection == nullptr) { DeviceDetection = FModuleManager::LoadModuleChecked("AndroidDeviceDetection").GetAndroidDeviceDetection(); } TArray ConnectedDeviceIds; { FScopeLock ScopeLock(DeviceDetection->GetDeviceMapLock()); auto DeviceIt = DeviceDetection->GetDeviceMap().CreateConstIterator(); for (; DeviceIt; ++DeviceIt) { ConnectedDeviceIds.Add(DeviceIt.Key()); // see if this device is already known if (Devices.Contains(DeviceIt.Key())) { continue; } const FAndroidDeviceInfo& DeviceInfo = DeviceIt.Value(); // check if this platform is supported by the extensions and version if (!SupportedByExtensionsString(DeviceInfo.GLESExtensions, DeviceInfo.GLESVersion)) { continue; } // create target device FAndroidTargetDevicePtr& Device = Devices.Add(DeviceInfo.SerialNumber); Device = MakeShareable(new FAndroidTargetDevice(*this, DeviceInfo.SerialNumber, GetAndroidVariantName())); Device->SetConnected(true); Device->SetModel(DeviceInfo.Model); Device->SetDeviceName(DeviceInfo.DeviceName); DeviceDiscoveredEvent.Broadcast(Device.ToSharedRef()); } } // remove disconnected devices for (auto Iter = Devices.CreateIterator(); Iter; ++Iter) { if (!ConnectedDeviceIds.Contains(Iter.Key())) { FAndroidTargetDevicePtr RemovedDevice = Iter.Value(); RemovedDevice->SetConnected(false); Iter.RemoveCurrent(); DeviceLostEvent.Broadcast(RemovedDevice.ToSharedRef()); } } return true; }