// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*============================================================================= NavMeshRenderingComponent.cpp: A component that renders a nav mesh. =============================================================================*/ #include "NavMesh/NavMeshRenderingComponent.h" #include "EngineGlobals.h" #include "NavigationSystem.h" #include "Engine/Canvas.h" #include "Engine/CollisionProfile.h" #include "Engine/Engine.h" #include "NavigationOctree.h" #include "NavMesh/RecastHelpers.h" #include "NavMesh/RecastNavMesh.h" #include "NavMesh/RecastNavMeshGenerator.h" #include "Debug/DebugDrawService.h" #include "SceneManagement.h" #include "TimerManager.h" #if WITH_EDITOR #include "Editor.h" #include "EditorViewportClient.h" #endif static const FColor NavMeshRenderColor_Recast_TriangleEdges(255, 255, 255); static const FColor NavMeshRenderColor_Recast_TileEdges(16, 16, 16, 32); static const FColor NavMeshRenderColor_Recast_NavMeshEdges(32, 63, 0, 220); static const FColor NavMeshRenderColor_RecastMesh(140, 255, 0, 164); static const FColor NavMeshRenderColor_TileBounds(255, 255, 64, 255); static const FColor NavMeshRenderColor_PathCollidingGeom(255, 255, 255, 40); static const FColor NavMeshRenderColor_RecastTileBeingRebuilt(255, 0, 0, 64); static const FColor NavMeshRenderColor_OffMeshConnectionInvalid(64, 64, 64); static const FColor NavMeshRenderColor_PolyForbidden(FColorList::Black); static const float DefaultEdges_LineThickness = 0.0f; static const float PolyEdges_LineThickness = 1.5f; static const float NavMeshEdges_LineThickness = 3.5f; static const float LinkLines_LineThickness = 2.0f; static const float ClusterLinkLines_LineThickness = 2.0f; namespace FNavMeshRenderingHelpers { bool LineInView(const FVector& Start, const FVector& End, const FSceneView* View, bool bUseDistanceCheck) { if (FVector::DistSquared(Start, View->ViewMatrices.GetViewOrigin()) > ARecastNavMesh::GetDrawDistanceSq() || FVector::DistSquared(End, View->ViewMatrices.GetViewOrigin()) > ARecastNavMesh::GetDrawDistanceSq()) { return false; } for (int32 PlaneIdx = 0; PlaneIdx < View->ViewFrustum.Planes.Num(); ++PlaneIdx) { const FPlane& CurPlane = View->ViewFrustum.Planes[PlaneIdx]; if (CurPlane.PlaneDot(Start) > 0.f && CurPlane.PlaneDot(End) > 0.f) { return false; } } return true; } bool LineInCorrectDistance(const FVector& Start, const FVector& End, const FSceneView* View, float CorrectDistance = -1) { const float MaxDistanceSq = (CorrectDistance > 0) ? FMath::Square(CorrectDistance) : ARecastNavMesh::GetDrawDistanceSq(); return FVector::DistSquared(Start, View->ViewMatrices.GetViewOrigin()) < MaxDistanceSq && FVector::DistSquared(End, View->ViewMatrices.GetViewOrigin()) < MaxDistanceSq; } FVector EvalArc(const FVector& Org, const FVector& Dir, const float h, const float u) { FVector Pt = Org + Dir * u; Pt.Z += h * (1 - (u * 2 - 1)*(u * 2 - 1)); return Pt; } void CacheArc(TArray& DebugLines, const FVector& Start, const FVector& End, const float Height, const uint32 Segments, const FLinearColor& Color, float LineThickness = 0) { if (Segments == 0) { return; } const float ArcPtsScale = 1.0f / (float)Segments; const FVector Dir = End - Start; const float Length = Dir.Size(); FVector Prev = Start; for (uint32 i = 1; i <= Segments; ++i) { const float u = i * ArcPtsScale; const FVector Pt = EvalArc(Start, Dir, Length*Height, u); DebugLines.Add(FDebugRenderSceneProxy::FDebugLine(Prev, Pt, Color.ToFColor(true))); Prev = Pt; } } void CacheArrowHead(TArray& DebugLines, const FVector& Tip, const FVector& Origin, const float Size, const FLinearColor& Color, float LineThickness = 0) { FVector Ax, Ay, Az(0, 1, 0); Ay = Origin - Tip; Ay.Normalize(); Ax = FVector::CrossProduct(Az, Ay); FHitProxyId HitProxyId; DebugLines.Add(FDebugRenderSceneProxy::FDebugLine(Tip, FVector(Tip.X + Ay.X*Size + Ax.X*Size / 3, Tip.Y + Ay.Y*Size + Ax.Y*Size / 3, Tip.Z + Ay.Z*Size + Ax.Z*Size / 3), Color.ToFColor(true))); DebugLines.Add(FDebugRenderSceneProxy::FDebugLine(Tip, FVector(Tip.X + Ay.X*Size - Ax.X*Size / 3, Tip.Y + Ay.Y*Size - Ax.Y*Size / 3, Tip.Z + Ay.Z*Size - Ax.Z*Size / 3), Color.ToFColor(true))); } void CacheLink(TArray& DebugLines, const FVector V0, const FVector V1, const FColor LinkColor, const uint8 LinkDirection) { FNavMeshRenderingHelpers::CacheArc(DebugLines, V0, V1, 0.4f, 4, LinkColor, LinkLines_LineThickness); const FVector VOffset(0, 0, FVector::Dist(V0, V1) * 1.333f); FNavMeshRenderingHelpers::CacheArrowHead(DebugLines, V1, V0 + VOffset, 30.f, LinkColor, LinkLines_LineThickness); if (LinkDirection) { FNavMeshRenderingHelpers::CacheArrowHead(DebugLines, V0, V1 + VOffset, 30.f, LinkColor, LinkLines_LineThickness); } } void DrawWireCylinder(TArray& DebugLines, const FVector& Base, const FVector& X, const FVector& Y, const FVector& Z, FColor Color, float Radius, float HalfHeight, int32 NumSides, uint8 DepthPriority, float LineThickness = 0) { const float AngleDelta = 2.0f * PI / NumSides; FVector LastVertex = Base + X * Radius; FHitProxyId HitProxyId; for (int32 SideIndex = 0; SideIndex < NumSides; SideIndex++) { const FVector Vertex = Base + (X * FMath::Cos(AngleDelta * (SideIndex + 1)) + Y * FMath::Sin(AngleDelta * (SideIndex + 1))) * Radius; DebugLines.Add(FDebugRenderSceneProxy::FDebugLine(LastVertex - Z * HalfHeight, Vertex - Z * HalfHeight, Color)); DebugLines.Add(FDebugRenderSceneProxy::FDebugLine(LastVertex + Z * HalfHeight, Vertex + Z * HalfHeight, Color)); DebugLines.Add(FDebugRenderSceneProxy::FDebugLine(LastVertex - Z * HalfHeight, LastVertex + Z * HalfHeight, Color)); LastVertex = Vertex; } } inline uint8 GetBit(int32 v, uint8 bit) { return (v & (1 << bit)) >> bit; } FColor GetClusterColor(int32 Idx) { uint8 r = 1 + GetBit(Idx, 1) + GetBit(Idx, 3) * 2; uint8 g = 1 + GetBit(Idx, 2) + GetBit(Idx, 4) * 2; uint8 b = 1 + GetBit(Idx, 0) + GetBit(Idx, 5) * 2; return FColor(r * 63, g * 63, b * 63, 164); } FColor DarkenColor(const FColor& Base) { const uint32 Col = Base.DWColor(); return FColor(((Col >> 1) & 0x007f7f7f) | (Col & 0xff000000)); } void AddVertex(FNavMeshSceneProxyData::FDebugMeshData& MeshData, const FVector& Pos, const FColor Color) { const int32 VertexIndex = MeshData.Vertices.Num(); FDynamicMeshVertex* Vertex = new(MeshData.Vertices) FDynamicMeshVertex; Vertex->Position = Pos; Vertex->TextureCoordinate[0] = FVector2D::ZeroVector; Vertex->TangentX = FVector(1.0f, 0.0f, 0.0f); Vertex->TangentZ = FVector(0.0f, 1.0f, 0.0f); // store the sign of the determinant in TangentZ.W (-1=-128,+1=127) Vertex->TangentZ.Vector.W = 127; Vertex->Color = Color; } void AddTriangle(FNavMeshSceneProxyData::FDebugMeshData& MeshData, int32 V0, int32 V1, int32 V2) { MeshData.Indices.Add(V0); MeshData.Indices.Add(V1); MeshData.Indices.Add(V2); } void AddArea(TArray& MeshBuilders, const TArray& MeshIndices, const TArray& MeshVerts, const FColor Color, const FVector DrawOffset) { if (MeshIndices.Num() == 0) { return; } FNavMeshSceneProxyData::FDebugMeshData DebugMeshData; for (int32 VertIdx = 0; VertIdx < MeshVerts.Num(); ++VertIdx) { FNavMeshRenderingHelpers::AddVertex(DebugMeshData, MeshVerts[VertIdx] + DrawOffset, Color); } for (int32 TriIdx = 0; TriIdx < MeshIndices.Num(); TriIdx += 3) { FNavMeshRenderingHelpers::AddTriangle(DebugMeshData, MeshIndices[TriIdx], MeshIndices[TriIdx + 1], MeshIndices[TriIdx + 2]); } DebugMeshData.ClusterColor = Color; MeshBuilders.Add(DebugMeshData); } void AddRecastGeometry(TArray& OutVertexBuffer, TArray& OutIndexBuffer, const float* Coords, int32 NumVerts, const int32* Faces, int32 NumFaces, const FTransform& Transform = FTransform::Identity) { const int32 VertIndexBase = OutVertexBuffer.Num(); for (int32 VertIdx = 0; VertIdx < NumVerts * 3; VertIdx += 3) { OutVertexBuffer.Add(Transform.TransformPosition(Recast2UnrealPoint(&Coords[VertIdx]))); } const int32 FirstNewFaceVertexIndex = OutIndexBuffer.Num(); const uint32 NumIndices = NumFaces * 3; OutIndexBuffer.AddUninitialized(NumIndices); for (uint32 Index = 0; Index < NumIndices; ++Index) { OutIndexBuffer[FirstNewFaceVertexIndex + Index] = VertIndexBase + Faces[Index]; } } inline bool HasFlag(int32 Flags, ENavMeshDetailFlags TestFlag) { return (Flags & (1 << static_cast(TestFlag))) != 0; } } ////////////////////////////////////////////////////////////////////////// // FNavMeshSceneProxyData void FNavMeshSceneProxyData::Reset() { MeshBuilders.Reset(); ThickLineItems.Reset(); TileEdgeLines.Reset(); NavMeshEdgeLines.Reset(); NavLinkLines.Reset(); ClusterLinkLines.Reset(); DebugLabels.Reset(); OctreeBounds.Reset(); Bounds.Init(); bNeedsNewData = true; bDataGathered = false; NavDetailFlags = 0; } void FNavMeshSceneProxyData::Serialize(FArchive& Ar) { int32 NumMeshBuilders = MeshBuilders.Num(); Ar << NumMeshBuilders; if (Ar.IsLoading()) { MeshBuilders.SetNum(NumMeshBuilders); } for (int32 Idx = 0; Idx < NumMeshBuilders; Idx++) { FDebugMeshData& MeshBuilder = MeshBuilders[Idx]; int32 NumVerts = MeshBuilder.Vertices.Num(); Ar << NumVerts; if (Ar.IsLoading()) { MeshBuilder.Vertices.SetNum(NumVerts); } for (int32 VertIdx = 0; VertIdx < NumVerts; VertIdx++) { FVector SerializedVert = MeshBuilder.Vertices[VertIdx].Position; Ar << SerializedVert; if (Ar.IsLoading()) { MeshBuilder.Vertices[VertIdx] = FDynamicMeshVertex(SerializedVert); } } Ar << MeshBuilder.Indices; Ar << MeshBuilder.ClusterColor; } TArray* LineArraysToSerialize[] = { &ThickLineItems, &TileEdgeLines, &NavMeshEdgeLines, &NavLinkLines, &ClusterLinkLines }; for (int32 ArrIdx = 0; ArrIdx < ARRAY_COUNT(LineArraysToSerialize); ArrIdx++) { int32 NumItems = LineArraysToSerialize[ArrIdx]->Num(); Ar << NumItems; if (Ar.IsLoading()) { LineArraysToSerialize[ArrIdx]->Reset(NumItems); LineArraysToSerialize[ArrIdx]->AddUninitialized(NumItems); } for (int32 Idx = 0; Idx < NumItems; Idx++) { Ar << (*LineArraysToSerialize[ArrIdx])[Idx].Thickness; Ar << (*LineArraysToSerialize[ArrIdx])[Idx].Start; Ar << (*LineArraysToSerialize[ArrIdx])[Idx].End; Ar << (*LineArraysToSerialize[ArrIdx])[Idx].Color; } } int32 NumLabels = DebugLabels.Num(); Ar << NumLabels; if (Ar.IsLoading()) { DebugLabels.SetNum(NumLabels); } for (int32 Idx = 0; Idx < NumLabels; Idx++) { Ar << DebugLabels[Idx].Location; Ar << DebugLabels[Idx].Text; } int32 NumBounds = OctreeBounds.Num(); Ar << NumBounds; if (Ar.IsLoading()) { OctreeBounds.SetNum(NumBounds); } for (int32 Idx = 0; Idx < NumBounds; Idx++) { Ar << OctreeBounds[Idx].Center; Ar << OctreeBounds[Idx].Extent; } Ar << Bounds; Ar << NavMeshDrawOffset; Ar << NavDetailFlags; int32 BitFlags = ((bDataGathered ? 1 : 0) << 0) | ((bNeedsNewData ? 1 : 0) << 1); Ar << BitFlags; bDataGathered = (BitFlags & (1 << 0)) != 0; bNeedsNewData = (BitFlags & (1 << 1)) != 0; } uint32 FNavMeshSceneProxyData::GetAllocatedSize() const { return MeshBuilders.GetAllocatedSize() + ThickLineItems.GetAllocatedSize() + TileEdgeLines.GetAllocatedSize() + NavMeshEdgeLines.GetAllocatedSize() + NavLinkLines.GetAllocatedSize() + ClusterLinkLines.GetAllocatedSize() + DebugLabels.GetAllocatedSize() + OctreeBounds.GetAllocatedSize(); } #if WITH_RECAST int32 FNavMeshSceneProxyData::GetDetailFlags(const ARecastNavMesh* NavMesh) const { return (NavMesh == nullptr) ? 0 : 0 | (NavMesh->bDrawTriangleEdges ? (1 << static_cast(ENavMeshDetailFlags::TriangleEdges)) : 0) | (NavMesh->bDrawPolyEdges ? (1 << static_cast(ENavMeshDetailFlags::PolyEdges)) : 0) | (NavMesh->bDrawFilledPolys ? (1 << static_cast(ENavMeshDetailFlags::FilledPolys)) : 0) | (NavMesh->bDrawNavMeshEdges ? (1 << static_cast(ENavMeshDetailFlags::BoundaryEdges)) : 0) | (NavMesh->bDrawTileBounds ? (1 << static_cast(ENavMeshDetailFlags::TileBounds)) : 0) | (NavMesh->bDrawPathCollidingGeometry ? (1 << static_cast(ENavMeshDetailFlags::PathCollidingGeometry)) : 0) | (NavMesh->bDrawTileLabels ? (1 << static_cast(ENavMeshDetailFlags::TileLabels)) : 0) | (NavMesh->bDrawPolygonLabels ? (1 << static_cast(ENavMeshDetailFlags::PolygonLabels)) : 0) | (NavMesh->bDrawDefaultPolygonCost ? (1 << static_cast(ENavMeshDetailFlags::PolygonCost)) : 0) | (NavMesh->bDrawLabelsOnPathNodes ? (1 << static_cast(ENavMeshDetailFlags::PathLabels)) : 0) | (NavMesh->bDrawNavLinks ? (1 << static_cast(ENavMeshDetailFlags::NavLinks)) : 0) | (NavMesh->bDrawFailedNavLinks ? (1 << static_cast(ENavMeshDetailFlags::FailedNavLinks)) : 0) | (NavMesh->bDrawClusters ? (1 << static_cast(ENavMeshDetailFlags::Clusters)) : 0) | (NavMesh->bDrawOctree ? (1 << static_cast(ENavMeshDetailFlags::NavOctree)) : 0) | (NavMesh->bDrawOctreeDetails ? (1 << static_cast(ENavMeshDetailFlags::NavOctreeDetails)) : 0) | (NavMesh->bDrawMarkedForbiddenPolys ? (1 << static_cast(ENavMeshDetailFlags::MarkForbiddenPolys)) : 0); } void FNavMeshSceneProxyData::GatherData(const ARecastNavMesh* NavMesh, int32 InNavDetailFlags, const TArray& TileSet) { QUICK_SCOPE_CYCLE_COUNTER(STAT_NavMesh_GatherDebugDrawingGeometry); Reset(); NavDetailFlags = InNavDetailFlags; if (NavMesh && NavDetailFlags) { bNeedsNewData = false; bDataGathered = true; FHitProxyId HitProxyId = FHitProxyId(); NavMeshDrawOffset.Z = NavMesh->DrawOffset; FRecastDebugGeometry NavMeshGeometry; NavMeshGeometry.bGatherPolyEdges = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::PolyEdges); NavMeshGeometry.bGatherNavMeshEdges = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::BoundaryEdges); NavMeshGeometry.bMarkForbiddenPolys = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::MarkForbiddenPolys); const FNavDataConfig& NavConfig = NavMesh->GetConfig(); TArray NavMeshColors; NavMeshColors.AddDefaulted(RECAST_MAX_AREAS); for (uint8 Idx = 0; Idx < RECAST_MAX_AREAS; Idx++) { NavMeshColors[Idx] = NavMesh->GetAreaIDColor(Idx); } NavMeshColors[RECAST_DEFAULT_AREA] = NavConfig.Color.DWColor() > 0 ? NavConfig.Color : NavMeshRenderColor_RecastMesh; // just a little trick to make sure navmeshes with different sized are not drawn with same offset NavMeshDrawOffset.Z += NavMesh->GetConfig().AgentRadius / 10.f; NavMesh->BeginBatchQuery(); if (TileSet.Num() > 0) { for (int32 Idx = 0; Idx < TileSet.Num(); Idx++) { NavMesh->GetDebugGeometry(NavMeshGeometry, TileSet[Idx]); } } else { NavMesh->GetDebugGeometry(NavMeshGeometry); } const TArray& MeshVerts = NavMeshGeometry.MeshVerts; // @fixme, this is going to double up on lots of interior lines const bool bGatherTriEdges = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::TriangleEdges); if (bGatherTriEdges) { for (int32 AreaIdx = 0; AreaIdx < RECAST_MAX_AREAS; ++AreaIdx) { const TArray& MeshIndices = NavMeshGeometry.AreaIndices[AreaIdx]; for (int32 Idx = 0; Idx < MeshIndices.Num(); Idx += 3) { ThickLineItems.Add(FDebugRenderSceneProxy::FDebugLine(MeshVerts[MeshIndices[Idx + 0]] + NavMeshDrawOffset, MeshVerts[MeshIndices[Idx + 1]] + NavMeshDrawOffset, NavMeshRenderColor_Recast_TriangleEdges, DefaultEdges_LineThickness)); ThickLineItems.Add(FDebugRenderSceneProxy::FDebugLine(MeshVerts[MeshIndices[Idx + 1]] + NavMeshDrawOffset, MeshVerts[MeshIndices[Idx + 2]] + NavMeshDrawOffset, NavMeshRenderColor_Recast_TriangleEdges, DefaultEdges_LineThickness)); ThickLineItems.Add(FDebugRenderSceneProxy::FDebugLine(MeshVerts[MeshIndices[Idx + 2]] + NavMeshDrawOffset, MeshVerts[MeshIndices[Idx + 0]] + NavMeshDrawOffset, NavMeshRenderColor_Recast_TriangleEdges, DefaultEdges_LineThickness)); } } } // make lines for tile edges const bool bGatherPolyEdges = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::PolyEdges); if (bGatherPolyEdges) { const TArray& TileEdgeVerts = NavMeshGeometry.PolyEdges; for (int32 Idx = 0; Idx < TileEdgeVerts.Num(); Idx += 2) { TileEdgeLines.Add(FDebugRenderSceneProxy::FDebugLine(TileEdgeVerts[Idx] + NavMeshDrawOffset, TileEdgeVerts[Idx + 1] + NavMeshDrawOffset, NavMeshRenderColor_Recast_TileEdges)); } } // make lines for navmesh edges const bool bGatherBoundaryEdges = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::BoundaryEdges); if (bGatherBoundaryEdges) { const FColor EdgesColor = FNavMeshRenderingHelpers::DarkenColor(NavMeshColors[RECAST_DEFAULT_AREA]); const TArray& NavMeshEdgeVerts = NavMeshGeometry.NavMeshEdges; for (int32 Idx = 0; Idx < NavMeshEdgeVerts.Num(); Idx += 2) { NavMeshEdgeLines.Add(FDebugRenderSceneProxy::FDebugLine(NavMeshEdgeVerts[Idx] + NavMeshDrawOffset, NavMeshEdgeVerts[Idx + 1] + NavMeshDrawOffset, EdgesColor)); } } // offset all navigation-link positions const bool bGatherClusters = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::Clusters); const bool bGatherNavLinks = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::NavLinks); const bool bGatherFailedNavLinks = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::FailedNavLinks); if (bGatherClusters == false) { for (int32 OffMeshLineIndex = 0; OffMeshLineIndex < NavMeshGeometry.OffMeshLinks.Num(); ++OffMeshLineIndex) { FRecastDebugGeometry::FOffMeshLink& Link = NavMeshGeometry.OffMeshLinks[OffMeshLineIndex]; const bool bLinkValid = (Link.ValidEnds & FRecastDebugGeometry::OMLE_Left) && (Link.ValidEnds & FRecastDebugGeometry::OMLE_Right); if (bGatherFailedNavLinks || (bGatherNavLinks && bLinkValid)) { const FVector V0 = Link.Left + NavMeshDrawOffset; const FVector V1 = Link.Right + NavMeshDrawOffset; const FColor LinkColor = ((Link.Direction && Link.ValidEnds) || (Link.ValidEnds & FRecastDebugGeometry::OMLE_Left)) ? FNavMeshRenderingHelpers::DarkenColor(NavMeshColors[Link.AreaID]) : NavMeshRenderColor_OffMeshConnectionInvalid; FNavMeshRenderingHelpers::CacheLink(NavLinkLines, V0, V1, LinkColor, Link.Direction); // if the connection as a whole is valid check if there are any of ends is invalid if (LinkColor != NavMeshRenderColor_OffMeshConnectionInvalid) { if (Link.Direction && (Link.ValidEnds & FRecastDebugGeometry::OMLE_Left) == 0) { // left end invalid - mark it FNavMeshRenderingHelpers::DrawWireCylinder(NavLinkLines, V0, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), NavMeshRenderColor_OffMeshConnectionInvalid, Link.Radius, NavMesh->AgentMaxStepHeight, 16, 0, DefaultEdges_LineThickness); } if ((Link.ValidEnds & FRecastDebugGeometry::OMLE_Right) == 0) { FNavMeshRenderingHelpers::DrawWireCylinder(NavLinkLines, V1, FVector(1, 0, 0), FVector(0, 1, 0), FVector(0, 0, 1), NavMeshRenderColor_OffMeshConnectionInvalid, Link.Radius, NavMesh->AgentMaxStepHeight, 16, 0, DefaultEdges_LineThickness); } } } } if (NavMeshGeometry.bMarkForbiddenPolys) { for (int32 OffMeshLineIndex = 0; OffMeshLineIndex < NavMeshGeometry.ForbiddenLinks.Num(); ++OffMeshLineIndex) { FRecastDebugGeometry::FOffMeshLink& Link = NavMeshGeometry.ForbiddenLinks[OffMeshLineIndex]; const FVector V0 = Link.Left + NavMeshDrawOffset; const FVector V1 = Link.Right + NavMeshDrawOffset; const FColor LinkColor = NavMeshRenderColor_PolyForbidden; FNavMeshRenderingHelpers::CacheLink(NavLinkLines, V0, V1, LinkColor, Link.Direction); } } } const bool bGatherTileLabels = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::TileLabels); const bool bGatherTileBounds = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::TileBounds); const bool bGatherPolygonLabels = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::PolygonLabels); const bool bGatherPolygonCost = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::PolygonCost); if (bGatherTileLabels || bGatherTileBounds || bGatherPolygonLabels || bGatherPolygonCost) { TArray UseTileIndices; if (TileSet.Num() > 0) { UseTileIndices = TileSet; } else { const int32 TilesCount = NavMesh->GetNavMeshTilesCount(); for (int32 Idx = 0; Idx < TilesCount; Idx++) { UseTileIndices.Add(Idx); } } // calculate appropriate points for displaying debug labels DebugLabels.Reserve(UseTileIndices.Num()); for (int32 TileSetIdx = 0; TileSetIdx < UseTileIndices.Num(); TileSetIdx++) { const int32 TileIndex = UseTileIndices[TileSetIdx]; int32 X, Y, Layer; if (NavMesh->GetNavMeshTileXY(TileIndex, X, Y, Layer)) { const FBox TileBoundingBox = NavMesh->GetNavMeshTileBounds(TileIndex); FVector TileLabelLocation = TileBoundingBox.GetCenter(); TileLabelLocation.Z = TileBoundingBox.Max.Z; FNavLocation NavLocation(TileLabelLocation); if (!NavMesh->ProjectPoint(TileLabelLocation, NavLocation, FVector(NavMesh->TileSizeUU / 100, NavMesh->TileSizeUU / 100, TileBoundingBox.Max.Z - TileBoundingBox.Min.Z))) { NavMesh->ProjectPoint(TileLabelLocation, NavLocation, FVector(NavMesh->TileSizeUU / 2, NavMesh->TileSizeUU / 2, TileBoundingBox.Max.Z - TileBoundingBox.Min.Z)); } if (bGatherTileLabels) { DebugLabels.Add(FDebugText(NavLocation.Location + NavMeshDrawOffset, FString::Printf(TEXT("(%d,%d:%d)"), X, Y, Layer))); } if (bGatherPolygonLabels || bGatherPolygonCost) { TArray Polys; NavMesh->GetPolysInTile(TileIndex, Polys); if (bGatherPolygonCost) { float DefaultCosts[RECAST_MAX_AREAS]; float FixedCosts[RECAST_MAX_AREAS]; NavMesh->GetDefaultQueryFilter()->GetAllAreaCosts(DefaultCosts, FixedCosts, RECAST_MAX_AREAS); for (int k = 0; k < Polys.Num(); ++k) { const uint32 AreaID = NavMesh->GetPolyAreaID(Polys[k].Ref); DebugLabels.Add(FDebugText(Polys[k].Center + NavMeshDrawOffset, FString::Printf(TEXT("\\%.3f; %.3f\\"), DefaultCosts[AreaID], FixedCosts[AreaID]))); } } else { for (int k = 0; k < Polys.Num(); ++k) { uint32 NavPolyIndex = 0; uint32 NavTileIndex = 0; NavMesh->GetPolyTileIndex(Polys[k].Ref, NavPolyIndex, NavTileIndex); DebugLabels.Add(FDebugText(Polys[k].Center + NavMeshDrawOffset, FString::Printf(TEXT("[%X:%X]"), NavTileIndex, NavPolyIndex))); } } } if (bGatherTileBounds) { const FBox TileBox = NavMesh->GetNavMeshTileBounds(TileIndex); const float DrawZ = (TileBox.Min.Z + TileBox.Max.Z) * 0.5f; const FVector LL(TileBox.Min.X, TileBox.Min.Y, DrawZ); const FVector UR(TileBox.Max.X, TileBox.Max.Y, DrawZ); const FVector UL(LL.X, UR.Y, DrawZ); const FVector LR(UR.X, LL.Y, DrawZ); ThickLineItems.Add(FDebugRenderSceneProxy::FDebugLine(LL, UL, NavMeshRenderColor_TileBounds, DefaultEdges_LineThickness)); ThickLineItems.Add(FDebugRenderSceneProxy::FDebugLine(UL, UR, NavMeshRenderColor_TileBounds, DefaultEdges_LineThickness)); ThickLineItems.Add(FDebugRenderSceneProxy::FDebugLine(UR, LR, NavMeshRenderColor_TileBounds, DefaultEdges_LineThickness)); ThickLineItems.Add(FDebugRenderSceneProxy::FDebugLine(LR, LL, NavMeshRenderColor_TileBounds, DefaultEdges_LineThickness)); } } } } NavMesh->FinishBatchQuery(); // Draw Mesh const bool bGatherFilledPolys = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::FilledPolys); if (bGatherFilledPolys) { if (bGatherClusters) { for (int32 Idx = 0; Idx < NavMeshGeometry.Clusters.Num(); ++Idx) { const TArray& MeshIndices = NavMeshGeometry.Clusters[Idx].MeshIndices; if (MeshIndices.Num() == 0) { continue; } FDebugMeshData DebugMeshData; DebugMeshData.ClusterColor = FNavMeshRenderingHelpers::GetClusterColor(Idx); for (int32 VertIdx = 0; VertIdx < MeshVerts.Num(); ++VertIdx) { FNavMeshRenderingHelpers::AddVertex(DebugMeshData, MeshVerts[VertIdx] + NavMeshDrawOffset, DebugMeshData.ClusterColor); } for (int32 TriIdx = 0; TriIdx < MeshIndices.Num(); TriIdx += 3) { FNavMeshRenderingHelpers::AddTriangle(DebugMeshData, MeshIndices[TriIdx], MeshIndices[TriIdx + 1], MeshIndices[TriIdx + 2]); } MeshBuilders.Add(DebugMeshData); } } else { for (int32 AreaType = 0; AreaType < RECAST_MAX_AREAS; ++AreaType) { FNavMeshRenderingHelpers::AddArea(MeshBuilders, NavMeshGeometry.AreaIndices[AreaType], NavMeshGeometry.MeshVerts, NavMeshColors[AreaType], NavMeshDrawOffset); } FNavMeshRenderingHelpers::AddArea(MeshBuilders, NavMeshGeometry.ForbiddenIndices, NavMeshGeometry.MeshVerts, NavMeshRenderColor_PolyForbidden, NavMeshDrawOffset); } } const bool bGatherOctree = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::NavOctree); const bool bGatherOctreeDetails = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::NavOctreeDetails); const bool bGatherPathCollidingGeometry = FNavMeshRenderingHelpers::HasFlag(NavDetailFlags, ENavMeshDetailFlags::PathCollidingGeometry); if (bGatherOctree || bGatherPathCollidingGeometry) { const UNavigationSystemV1* NavSys = FNavigationSystem::GetCurrent(NavMesh->GetWorld()); const FNavigationOctree* NavOctree = NavSys ? NavSys->GetNavOctree() : nullptr; if (NavOctree) { TArray CollidingVerts; TArray CollidingIndices; for (FNavigationOctree::TConstIterator<> NodeIt(*NavOctree); NodeIt.HasPendingNodes(); NodeIt.Advance()) { const FNavigationOctree::FNode& CurrentNode = NodeIt.GetCurrentNode(); const FOctreeNodeContext& CorrentContext = NodeIt.GetCurrentContext(); if (bGatherOctree) { OctreeBounds.Add(CorrentContext.Bounds); if (bGatherOctreeDetails) { for (FNavigationOctree::ElementConstIt ElementIt(CurrentNode.GetElementIt()); ElementIt; ElementIt++) { const FNavigationOctreeElement& Element = *ElementIt; OctreeBounds.Add(FBoxCenterAndExtent(Element.Bounds)); } } } if (bGatherPathCollidingGeometry) { for (FNavigationOctree::ElementConstIt ElementIt(CurrentNode.GetElementIt()); ElementIt; ElementIt++) { const FNavigationOctreeElement& Element = *ElementIt; if (Element.ShouldUseGeometry(NavMesh->GetConfig()) && Element.Data->CollisionData.Num()) { const FRecastGeometryCache CachedGeometry(Element.Data->CollisionData.GetData()); TArray InstanceTransforms; Element.Data->NavDataPerInstanceTransformDelegate.ExecuteIfBound(CorrentContext.Bounds.GetBox(), InstanceTransforms); if (InstanceTransforms.Num() == 0) { FNavMeshRenderingHelpers::AddRecastGeometry(CollidingVerts, CollidingIndices, CachedGeometry.Verts, CachedGeometry.Header.NumVerts, CachedGeometry.Indices, CachedGeometry.Header.NumFaces); } else { for (const auto& Transform : InstanceTransforms) { FNavMeshRenderingHelpers::AddRecastGeometry(CollidingVerts, CollidingIndices, CachedGeometry.Verts, CachedGeometry.Header.NumVerts, CachedGeometry.Indices, CachedGeometry.Header.NumFaces, Transform); } } } } } FOREACH_OCTREE_CHILD_NODE(ChildRef) { if (CurrentNode.HasChild(ChildRef)) { NodeIt.PushChild(ChildRef); } } } if (CollidingVerts.Num()) { FDebugMeshData DebugMeshData; for (int32 VertIdx = 0; VertIdx < CollidingVerts.Num(); ++VertIdx) { FNavMeshRenderingHelpers::AddVertex(DebugMeshData, CollidingVerts[VertIdx], NavMeshRenderColor_PathCollidingGeom); } DebugMeshData.Indices = CollidingIndices; DebugMeshData.ClusterColor = NavMeshRenderColor_PathCollidingGeom; MeshBuilders.Add(DebugMeshData); } } } if (NavMeshGeometry.BuiltMeshIndices.Num() > 0) { FDebugMeshData DebugMeshData; for (int32 VertIdx = 0; VertIdx < MeshVerts.Num(); ++VertIdx) { FNavMeshRenderingHelpers::AddVertex(DebugMeshData, MeshVerts[VertIdx] + NavMeshDrawOffset, NavMeshRenderColor_RecastTileBeingRebuilt); } DebugMeshData.Indices.Append(NavMeshGeometry.BuiltMeshIndices); DebugMeshData.ClusterColor = NavMeshRenderColor_RecastTileBeingRebuilt; MeshBuilders.Add(DebugMeshData); } if (bGatherClusters) { for (int32 Idx = 0; Idx < NavMeshGeometry.ClusterLinks.Num(); Idx++) { const FRecastDebugGeometry::FClusterLink& CLink = NavMeshGeometry.ClusterLinks[Idx]; const FVector V0 = CLink.FromCluster + NavMeshDrawOffset; const FVector V1 = CLink.ToCluster + NavMeshDrawOffset + FVector(0, 0, 20.0f); FNavMeshRenderingHelpers::CacheArc(ClusterLinkLines, V0, V1, 0.4f, 4, FColor::Black, ClusterLinkLines_LineThickness); const FVector VOffset(0, 0, FVector::Dist(V0, V1) * 1.333f); FNavMeshRenderingHelpers::CacheArrowHead(ClusterLinkLines, V1, V0 + VOffset, 30.f, FColor::Black, ClusterLinkLines_LineThickness); } } // cache segment links if (bGatherNavLinks) { for (int32 AreaIdx = 0; AreaIdx < RECAST_MAX_AREAS; AreaIdx++) { const TArray& Indices = NavMeshGeometry.OffMeshSegmentAreas[AreaIdx]; FNavMeshSceneProxyData::FDebugMeshData DebugMeshData; int32 VertBase = 0; for (int32 Idx = 0; Idx < Indices.Num(); Idx++) { FRecastDebugGeometry::FOffMeshSegment& SegInfo = NavMeshGeometry.OffMeshSegments[Indices[Idx]]; const FVector A0 = SegInfo.LeftStart + NavMeshDrawOffset; const FVector A1 = SegInfo.LeftEnd + NavMeshDrawOffset; const FVector B0 = SegInfo.RightStart + NavMeshDrawOffset; const FVector B1 = SegInfo.RightEnd + NavMeshDrawOffset; const FVector Edge0 = B0 - A0; const FVector Edge1 = B1 - A1; const float Len0 = Edge0.Size(); const float Len1 = Edge1.Size(); const FColor SegColor = FNavMeshRenderingHelpers::DarkenColor(NavMeshColors[SegInfo.AreaID]); const FColor ColA = (SegInfo.ValidEnds & FRecastDebugGeometry::OMLE_Left) ? FColor::White : FColor::Black; const FColor ColB = (SegInfo.ValidEnds & FRecastDebugGeometry::OMLE_Right) ? FColor::White : FColor::Black; const int32 NumArcPoints = 8; const float ArcPtsScale = 1.0f / NumArcPoints; FVector Prev0 = FNavMeshRenderingHelpers::EvalArc(A0, Edge0, Len0*0.25f, 0); FVector Prev1 = FNavMeshRenderingHelpers::EvalArc(A1, Edge1, Len1*0.25f, 0); FNavMeshRenderingHelpers::AddVertex(DebugMeshData, Prev0, ColA); FNavMeshRenderingHelpers::AddVertex(DebugMeshData, Prev1, ColA); for (int32 ArcIdx = 1; ArcIdx <= NumArcPoints; ArcIdx++) { const float u = ArcIdx * ArcPtsScale; FVector Pt0 = FNavMeshRenderingHelpers::EvalArc(A0, Edge0, Len0*0.25f, u); FVector Pt1 = FNavMeshRenderingHelpers::EvalArc(A1, Edge1, Len1*0.25f, u); FNavMeshRenderingHelpers::AddVertex(DebugMeshData, Pt0, (ArcIdx == NumArcPoints) ? ColB : FColor::White); FNavMeshRenderingHelpers::AddVertex(DebugMeshData, Pt1, (ArcIdx == NumArcPoints) ? ColB : FColor::White); FNavMeshRenderingHelpers::AddTriangle(DebugMeshData, VertBase + 0, VertBase + 2, VertBase + 1); FNavMeshRenderingHelpers::AddTriangle(DebugMeshData, VertBase + 2, VertBase + 3, VertBase + 1); FNavMeshRenderingHelpers::AddTriangle(DebugMeshData, VertBase + 0, VertBase + 1, VertBase + 2); FNavMeshRenderingHelpers::AddTriangle(DebugMeshData, VertBase + 2, VertBase + 1, VertBase + 3); VertBase += 2; Prev0 = Pt0; Prev1 = Pt1; } VertBase += 2; DebugMeshData.ClusterColor = SegColor; } if (DebugMeshData.Indices.Num()) { MeshBuilders.Add(DebugMeshData); } } } } } #endif ////////////////////////////////////////////////////////////////////////// // FNavMeshSceneProxy SIZE_T FNavMeshSceneProxy::GetTypeHash() const { static size_t UniquePointer; return reinterpret_cast(&UniquePointer); } FNavMeshSceneProxy::FNavMeshSceneProxy(const UPrimitiveComponent* InComponent, FNavMeshSceneProxyData* InProxyData, bool ForceToRender) : FDebugRenderSceneProxy(InComponent) , VertexFactory(GetScene().GetFeatureLevel(), "FNavMeshSceneProxy") , bRequestedData(false) , bForceRendering(ForceToRender) { if (InProxyData) { ProxyData = *InProxyData; } RenderingComponent = MakeWeakObjectPtr(const_cast(Cast(InComponent))); bSkipDistanceCheck = GIsEditor && (GEngine->GetDebugLocalPlayer() == nullptr); bUseThickLines = GIsEditor; const int32 NumberOfMeshes = ProxyData.MeshBuilders.Num(); if (!NumberOfMeshes) { return; } MeshColors.Reserve(NumberOfMeshes); MeshBatchElements.Reserve(NumberOfMeshes); const FMaterialRenderProxy* ParentMaterial = GEngine->DebugMeshMaterial->GetRenderProxy(); TArray Vertices; for (int32 Index = 0; Index < NumberOfMeshes; ++Index) { const auto& CurrentMeshBuilder = ProxyData.MeshBuilders[Index]; FMeshBatchElement Element; Element.FirstIndex = IndexBuffer.Indices.Num(); Element.NumPrimitives = FMath::FloorToInt(CurrentMeshBuilder.Indices.Num() / 3); Element.MinVertexIndex = Vertices.Num(); Element.MaxVertexIndex = Element.MinVertexIndex + CurrentMeshBuilder.Vertices.Num() - 1; Element.IndexBuffer = &IndexBuffer; MeshBatchElements.Add(Element); MeshColors.Add(FColoredMaterialRenderProxy(ParentMaterial, CurrentMeshBuilder.ClusterColor)); const int32 VertexIndexOffset = Vertices.Num(); Vertices.Append(CurrentMeshBuilder.Vertices); if (VertexIndexOffset == 0) { IndexBuffer.Indices.Append(CurrentMeshBuilder.Indices); } else { IndexBuffer.Indices.Reserve(IndexBuffer.Indices.Num() + CurrentMeshBuilder.Indices.Num()); for (const auto VertIndex : CurrentMeshBuilder.Indices) { IndexBuffer.Indices.Add(VertIndex + VertexIndexOffset); } } } MeshColors.Add(FColoredMaterialRenderProxy(ParentMaterial, NavMeshRenderColor_PathCollidingGeom)); if (Vertices.Num()) { VertexBuffers.InitFromDynamicVertex(&VertexFactory, Vertices); } if (IndexBuffer.Indices.Num()) { BeginInitResource(&IndexBuffer); } } FNavMeshSceneProxy::~FNavMeshSceneProxy() { VertexBuffers.PositionVertexBuffer.ReleaseResource(); VertexBuffers.StaticMeshVertexBuffer.ReleaseResource(); VertexBuffers.ColorVertexBuffer.ReleaseResource(); IndexBuffer.ReleaseResource(); VertexFactory.ReleaseResource(); } #if WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST void FNavMeshDebugDrawDelegateHelper::RegisterDebugDrawDelgate() { ensureMsgf(State != RegisteredState, TEXT("RegisterDebugDrawDelgate is already Registered!")); if (State == InitializedState) { DebugTextDrawingDelegate = FDebugDrawDelegate::CreateRaw(this, &FNavMeshDebugDrawDelegateHelper::DrawDebugLabels); DebugTextDrawingDelegateHandle = UDebugDrawService::Register(TEXT("Navigation"), DebugTextDrawingDelegate); State = RegisteredState; } } void FNavMeshDebugDrawDelegateHelper::UnregisterDebugDrawDelgate() { ensureMsgf(State != InitializedState, TEXT("UnegisterDebugDrawDelgate is in an invalid State: %i !"), State); if (State == RegisteredState) { check(DebugTextDrawingDelegate.IsBound()); UDebugDrawService::Unregister(DebugTextDrawingDelegateHandle); State = InitializedState; } } #endif void FNavMeshSceneProxy::DrawDebugBox(FPrimitiveDrawInterface* PDI, FVector const& Center, FVector const& Box, FColor const& Color) const { // no debug line drawing on dedicated server if (PDI != NULL) { PDI->DrawLine(Center + FVector(Box.X, Box.Y, Box.Z), Center + FVector(Box.X, -Box.Y, Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(Box.X, -Box.Y, Box.Z), Center + FVector(-Box.X, -Box.Y, Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(-Box.X, -Box.Y, Box.Z), Center + FVector(-Box.X, Box.Y, Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(-Box.X, Box.Y, Box.Z), Center + FVector(Box.X, Box.Y, Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(Box.X, Box.Y, -Box.Z), Center + FVector(Box.X, -Box.Y, -Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(Box.X, -Box.Y, -Box.Z), Center + FVector(-Box.X, -Box.Y, -Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(-Box.X, -Box.Y, -Box.Z), Center + FVector(-Box.X, Box.Y, -Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(-Box.X, Box.Y, -Box.Z), Center + FVector(Box.X, Box.Y, -Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(Box.X, Box.Y, Box.Z), Center + FVector(Box.X, Box.Y, -Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(Box.X, -Box.Y, Box.Z), Center + FVector(Box.X, -Box.Y, -Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(-Box.X, -Box.Y, Box.Z), Center + FVector(-Box.X, -Box.Y, -Box.Z), Color, SDPG_World); PDI->DrawLine(Center + FVector(-Box.X, Box.Y, Box.Z), Center + FVector(-Box.X, Box.Y, -Box.Z), Color, SDPG_World); } } void FNavMeshSceneProxy::GetDynamicMeshElements(const TArray& Views, const FSceneViewFamily& ViewFamily, uint32 VisibilityMap, FMeshElementCollector& Collector) const { QUICK_SCOPE_CYCLE_COUNTER(STAT_RecastRenderingSceneProxy_GetDynamicMeshElements); for (int32 ViewIndex = 0; ViewIndex < Views.Num(); ViewIndex++) { if (VisibilityMap & (1 << ViewIndex)) { const FSceneView* View = Views[ViewIndex]; const bool bVisible = !!View->Family->EngineShowFlags.Navigation || bForceRendering; if (!bVisible) { continue; } FPrimitiveDrawInterface* PDI = Collector.GetPDI(ViewIndex); for (int32 Index = 0; Index < ProxyData.OctreeBounds.Num(); ++Index) { const FBoxCenterAndExtent& ProxyBounds = ProxyData.OctreeBounds[Index]; DrawDebugBox(PDI, ProxyBounds.Center, ProxyBounds.Extent, FColor::White); } // Draw Mesh if (MeshBatchElements.Num()) { for (int32 Index = 0; Index < MeshBatchElements.Num(); ++Index) { if (MeshBatchElements[Index].NumPrimitives == 0) { continue; } FMeshBatch& Mesh = Collector.AllocateMesh(); FMeshBatchElement& BatchElement = Mesh.Elements[0]; BatchElement = MeshBatchElements[Index]; FDynamicPrimitiveUniformBuffer& DynamicPrimitiveUniformBuffer = Collector.AllocateOneFrameResource(); DynamicPrimitiveUniformBuffer.Set(FMatrix::Identity, FMatrix::Identity, GetBounds(), GetLocalBounds(), false, false, UseEditorDepthTest(), false); BatchElement.PrimitiveUniformBufferResource = &DynamicPrimitiveUniformBuffer.UniformBuffer; Mesh.bWireframe = false; Mesh.VertexFactory = &VertexFactory; Mesh.MaterialRenderProxy = &MeshColors[Index]; Mesh.ReverseCulling = IsLocalToWorldDeterminantNegative(); Mesh.Type = PT_TriangleList; Mesh.DepthPriorityGroup = SDPG_World; Mesh.bCanApplyViewModeOverrides = false; Collector.AddMesh(ViewIndex, Mesh); } } int32 Num = ProxyData.NavMeshEdgeLines.Num(); PDI->AddReserveLines(SDPG_World, Num, false, false); PDI->AddReserveLines(SDPG_Foreground, Num, false, true); for (int32 Index = 0; Index < Num; ++Index) { const FDebugLine &Line = ProxyData.NavMeshEdgeLines[Index]; if (FNavMeshRenderingHelpers::LineInView(Line.Start, Line.End, View, false)) { if (FNavMeshRenderingHelpers::LineInCorrectDistance(Line.Start, Line.End, View)) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_World, NavMeshEdges_LineThickness, 0, true); } else if (bUseThickLines) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_Foreground, DefaultEdges_LineThickness, 0, true); } } } Num = ProxyData.ClusterLinkLines.Num(); PDI->AddReserveLines(SDPG_World, Num, false, false); PDI->AddReserveLines(SDPG_Foreground, Num, false, true); for (int32 Index = 0; Index < Num; ++Index) { const FDebugLine &Line = ProxyData.ClusterLinkLines[Index]; if (FNavMeshRenderingHelpers::LineInView(Line.Start, Line.End, View, false)) { if (FNavMeshRenderingHelpers::LineInCorrectDistance(Line.Start, Line.End, View)) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_World, ClusterLinkLines_LineThickness, 0, true); } else if (bUseThickLines) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_Foreground, DefaultEdges_LineThickness, 0, true); } } } Num = ProxyData.TileEdgeLines.Num(); PDI->AddReserveLines(SDPG_World, Num, false, false); PDI->AddReserveLines(SDPG_Foreground, Num, false, true); for (int32 Index = 0; Index < Num; ++Index) { const FDebugLine &Line = ProxyData.TileEdgeLines[Index]; if (FNavMeshRenderingHelpers::LineInView(Line.Start, Line.End, View, false)) { if (FNavMeshRenderingHelpers::LineInCorrectDistance(Line.Start, Line.End, View)) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_World, PolyEdges_LineThickness, 0, true); } else if (bUseThickLines) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_Foreground, DefaultEdges_LineThickness, 0, true); } } } Num = ProxyData.NavLinkLines.Num(); PDI->AddReserveLines(SDPG_World, Num, false, false); PDI->AddReserveLines(SDPG_Foreground, Num, false, true); for (int32 Index = 0; Index < Num; ++Index) { const FDebugLine &Line = ProxyData.NavLinkLines[Index]; if (FNavMeshRenderingHelpers::LineInView(Line.Start, Line.End, View, false)) { if (FNavMeshRenderingHelpers::LineInCorrectDistance(Line.Start, Line.End, View)) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_World, LinkLines_LineThickness, 0, true); } else if (bUseThickLines) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_Foreground, DefaultEdges_LineThickness, 0, true); } } } Num = ProxyData.ThickLineItems.Num(); PDI->AddReserveLines(SDPG_Foreground, Num, false, true); for (int32 Index = 0; Index < Num; ++Index) { const auto &Line = ProxyData.ThickLineItems[Index]; if (FNavMeshRenderingHelpers::LineInView(Line.Start, Line.End, View, false)) { if (FNavMeshRenderingHelpers::LineInCorrectDistance(Line.Start, Line.End, View)) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_World, Line.Thickness, 0, true); } else if (bUseThickLines) { PDI->DrawLine(Line.Start, Line.End, Line.Color, SDPG_Foreground, DefaultEdges_LineThickness, 0, true); } } } } } } #if WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST void FNavMeshDebugDrawDelegateHelper::DrawDebugLabels(UCanvas* Canvas, APlayerController*) { if (!Canvas) { return; } const bool bVisible = (Canvas->SceneView && !!Canvas->SceneView->Family->EngineShowFlags.Navigation) || bForceRendering; if (!bVisible || bNeedsNewData || DebugLabels.Num() == 0) { return; } const FColor OldDrawColor = Canvas->DrawColor; Canvas->SetDrawColor(FColor::White); const FSceneView* View = Canvas->SceneView; UFont* Font = GEngine->GetSmallFont(); const FNavMeshSceneProxyData::FDebugText* DebugText = DebugLabels.GetData(); for (int32 Idx = 0; Idx < DebugLabels.Num(); ++Idx, ++DebugText) { if (View->ViewFrustum.IntersectSphere(DebugText->Location, 1.0f)) { const FVector ScreenLoc = Canvas->Project(DebugText->Location); Canvas->DrawText(Font, DebugText->Text, ScreenLoc.X, ScreenLoc.Y); } } Canvas->SetDrawColor(OldDrawColor); } #endif FPrimitiveViewRelevance FNavMeshSceneProxy::GetViewRelevance(const FSceneView* View) const { const bool bVisible = !!View->Family->EngineShowFlags.Navigation || bForceRendering; FPrimitiveViewRelevance Result; Result.bDrawRelevance = bVisible && IsShown(View); Result.bDynamicRelevance = true; // ideally the TranslucencyRelevance should be filled out by the material, here we do it conservative Result.bSeparateTranslucencyRelevance = Result.bNormalTranslucencyRelevance = bVisible && IsShown(View); return Result; } uint32 FNavMeshSceneProxy::GetAllocatedSize() const { return FDebugRenderSceneProxy::GetAllocatedSize() + ProxyData.GetAllocatedSize() + IndexBuffer.Indices.GetAllocatedSize() + VertexBuffers.PositionVertexBuffer.GetNumVertices() * VertexBuffers.PositionVertexBuffer.GetStride() + VertexBuffers.StaticMeshVertexBuffer.GetResourceSize() + VertexBuffers.ColorVertexBuffer.GetNumVertices() * VertexBuffers.ColorVertexBuffer.GetStride() + MeshColors.GetAllocatedSize() + MeshBatchElements.GetAllocatedSize(); } ////////////////////////////////////////////////////////////////////////// // NavMeshRenderingComponent #if WITH_EDITOR namespace { bool AreAnyViewportsRelevant(const UWorld* World) { FWorldContext* WorldContext = GEngine->GetWorldContextFromWorld(World); if (WorldContext && WorldContext->GameViewport) { return true; } for (FEditorViewportClient* CurrentViewport : GEditor->GetAllViewportClients()) { if (CurrentViewport && CurrentViewport->IsVisible()) { return true; } } return false; } } #endif UNavMeshRenderingComponent::UNavMeshRenderingComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName); bIsEditorOnly = true; bSelectable = false; bCollectNavigationData = false; } bool UNavMeshRenderingComponent::IsNavigationShowFlagSet(const UWorld* World) { bool bShowNavigation = false; FWorldContext* WorldContext = GEngine->GetWorldContextFromWorld(World); #if WITH_EDITOR if (GEditor && WorldContext && WorldContext->WorldType != EWorldType::Game) { bShowNavigation = WorldContext->GameViewport != nullptr && WorldContext->GameViewport->EngineShowFlags.Navigation; if (bShowNavigation == false) { // we have to check all viewports because we can't to distinguish between SIE and PIE at this point. for (FEditorViewportClient* CurrentViewport : GEditor->GetAllViewportClients()) { if (CurrentViewport && CurrentViewport->EngineShowFlags.Navigation) { bShowNavigation = true; break; } } } } else #endif //WITH_EDITOR { bShowNavigation = WorldContext && WorldContext->GameViewport && WorldContext->GameViewport->EngineShowFlags.Navigation; } return bShowNavigation; } void UNavMeshRenderingComponent::TimerFunction() { const UWorld* World = GetWorld(); #if WITH_EDITOR if (GEditor && (AreAnyViewportsRelevant(World) == false)) { // unable to tell if the flag is on or not return; } #endif // WITH_EDITOR const bool bShowNavigation = bForceUpdate || IsNavigationShowFlagSet(World); if (bShowNavigation != !!bCollectNavigationData && bShowNavigation == true) { bForceUpdate = false; bCollectNavigationData = bShowNavigation; MarkRenderStateDirty(); } } void UNavMeshRenderingComponent::OnRegister() { Super::OnRegister(); #if WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST // it's a kind of HACK but there is no event or other information that show flag was changed by user => we have to check it periodically #if WITH_EDITOR if (GEditor) { GEditor->GetTimerManager()->SetTimer(TimerHandle, FTimerDelegate::CreateUObject(this, &UNavMeshRenderingComponent::TimerFunction), 1, true); } else #endif //WITH_EDITOR { GetWorld()->GetTimerManager().SetTimer(TimerHandle, FTimerDelegate::CreateUObject(this, &UNavMeshRenderingComponent::TimerFunction), 1, true); } #endif //WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST } void UNavMeshRenderingComponent::OnUnregister() { #if WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST // it's a kind of HACK but there is no event or other information that show flag was changed by user => we have to check it periodically #if WITH_EDITOR if (GEditor) { GEditor->GetTimerManager()->ClearTimer(TimerHandle); } else #endif //WITH_EDITOR { GetWorld()->GetTimerManager().ClearTimer(TimerHandle); } #endif //WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST Super::OnUnregister(); } FPrimitiveSceneProxy* UNavMeshRenderingComponent::CreateSceneProxy() { #if WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST FNavMeshSceneProxy* NavMeshSceneProxy = nullptr; const bool bShowNavigation = IsNavigationShowFlagSet(GetWorld()); bCollectNavigationData = bShowNavigation; if (bCollectNavigationData && IsVisible()) { const ARecastNavMesh* NavMesh = Cast(GetOwner()); if (NavMesh && NavMesh->IsDrawingEnabled()) { FNavMeshSceneProxyData ProxyData; const int32 DetailFlags = ProxyData.GetDetailFlags(NavMesh); TArray EmptyTileSet; ProxyData.GatherData(NavMesh, DetailFlags, EmptyTileSet); NavMeshSceneProxy = new FNavMeshSceneProxy(this, &ProxyData); } } if (NavMeshSceneProxy) { NavMeshDebugDrawDelgateManager.InitDelegateHelper(NavMeshSceneProxy); NavMeshDebugDrawDelgateManager.ReregisterDebugDrawDelgate(); } return NavMeshSceneProxy; #else return nullptr; #endif //WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST } void UNavMeshRenderingComponent::CreateRenderState_Concurrent() { Super::CreateRenderState_Concurrent(); #if WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST NavMeshDebugDrawDelgateManager.RegisterDebugDrawDelgate(); #endif } void UNavMeshRenderingComponent::DestroyRenderState_Concurrent() { #if WITH_RECAST && !UE_BUILD_SHIPPING && !UE_BUILD_TEST NavMeshDebugDrawDelgateManager.UnregisterDebugDrawDelgate(); #endif Super::DestroyRenderState_Concurrent(); } FBoxSphereBounds UNavMeshRenderingComponent::CalcBounds(const FTransform& LocalToWorld) const { FBox BoundingBox(ForceInit); #if WITH_RECAST ARecastNavMesh* NavMesh = Cast(GetOwner()); if (NavMesh) { BoundingBox = NavMesh->GetNavMeshBounds(); if (NavMesh->bDrawOctree) { const UNavigationSystemV1* NavSys = FNavigationSystem::GetCurrent(GetWorld()); const FNavigationOctree* NavOctree = NavSys ? NavSys->GetNavOctree() : nullptr; if (NavOctree) { for (FNavigationOctree::TConstIterator<> NodeIt(*NavOctree); NodeIt.HasPendingNodes(); NodeIt.Advance()) { const FOctreeNodeContext& CorrentContext = NodeIt.GetCurrentContext(); BoundingBox += CorrentContext.Bounds.GetBox(); } } } } #endif return FBoxSphereBounds(BoundingBox); }