// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "LiveLinkSourceSettings.h" #include "UObject/EnterpriseObjectVersion.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void ULiveLinkSourceSettings::Serialize(FArchive& Ar) { Super::Serialize(Ar); // LiveLinkSourceSettings aren't persistently stored by the engine, // but they could have been elsewhere. Ar.UsingCustomVersion(FEnterpriseObjectVersion::GUID); #if WITH_EDITORONLY_DATA if (Ar.IsLoading() && FEnterpriseObjectVersion::LiveLinkTimeSynchronization > Ar.CustomVer(FEnterpriseObjectVersion::GUID)) { Mode = InterpolationSettings.bUseInterpolation_DEPRECATED ? ELiveLinkSourceMode::Interpolated : ELiveLinkSourceMode::Default; } #endif } PRAGMA_ENABLE_DEPRECATION_WARNINGS