// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace UnrealBuildTool
{
///
/// Base class to handle deploy of a target for a given platform
///
abstract class UEBuildDeploy
{
///
/// Prepare the target for deployment
///
/// Receipt for the target being deployed
/// True if successful, false if not
public virtual bool PrepTargetForDeployment(TargetReceipt Receipt)
{
return true;
}
}
}