// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.IO; namespace UnrealBuildTool { /// /// Base class to handle deploy of a target for a given platform /// abstract class UEBuildDeploy { /// /// Prepare the target for deployment /// /// Receipt for the target being deployed /// True if successful, false if not public virtual bool PrepTargetForDeployment(TargetReceipt Receipt) { return true; } } }