// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "SDetailsView.h" #include "GameFramework/Actor.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "Misc/ConfigCacheIni.h" #include "ObjectPropertyNode.h" #include "Modules/ModuleManager.h" #include "Widgets/Images/SImage.h" #include "Widgets/Input/SButton.h" #include "Widgets/Input/SComboButton.h" #include "SDetailNameArea.h" #include "PropertyEditorHelpers.h" #include "UserInterface/PropertyDetails/PropertyDetailsUtilities.h" #include "Widgets/Colors/SColorPicker.h" #include "Widgets/Input/SSearchBox.h" #include "Classes/EditorStyleSettings.h" #include "DetailLayoutBuilderImpl.h" #include "DetailsViewPropertyGenerationUtilities.h" #define LOCTEXT_NAMESPACE "SDetailsView" SDetailsView::~SDetailsView() { const FRootPropertyNodeList& RootNodes = GetRootNodes(); for(const TSharedPtr& RootNode : RootNodes) { SaveExpandedItems(RootNode.ToSharedRef()); } }; /** * Constructs the widget * * @param InArgs Declaration from which to construct this widget. */ void SDetailsView::Construct(const FArguments& InArgs) { DetailsViewArgs = InArgs._DetailsViewArgs; bViewingClassDefaultObject = false; PropertyUtilities = MakeShareable( new FPropertyDetailsUtilities( *this ) ); PropertyGenerationUtilities = MakeShareable( new FDetailsViewPropertyGenerationUtilities(*this) ); ColumnWidth = DetailsViewArgs.ColumnWidth; ColumnSizeData.LeftColumnWidth = TAttribute( this, &SDetailsView::OnGetLeftColumnWidth ); ColumnSizeData.RightColumnWidth = TAttribute( this, &SDetailsView::OnGetRightColumnWidth ); ColumnSizeData.OnWidthChanged = SSplitter::FOnSlotResized::CreateSP( this, &SDetailsView::OnSetColumnWidth ); // We want the scrollbar to always be visible when objects are selected, but not when there is no selection - however: // - We can't use AlwaysShowScrollbar for this, as this will also show the scrollbar when nothing is selected // - We can't use the Visibility construction parameter, as it gets translated into user visibility and can hide the scrollbar even when objects are selected // We instead have to explicitly set the visibility after the scrollbar has been constructed to get the exact behavior we want TSharedRef ExternalScrollbar = SNew(SScrollBar); ExternalScrollbar->SetVisibility( TAttribute( this, &SDetailsView::GetScrollBarVisibility ) ); FMenuBuilder DetailViewOptions( true, nullptr); if (DetailsViewArgs.bShowModifiedPropertiesOption) { DetailViewOptions.AddMenuEntry( LOCTEXT("ShowOnlyModified", "Show Only Modified Properties"), LOCTEXT("ShowOnlyModified_ToolTip", "Displays only properties which have been changed from their default"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP( this, &SDetailsView::OnShowOnlyModifiedClicked ), FCanExecuteAction(), FIsActionChecked::CreateSP( this, &SDetailsView::IsShowOnlyModifiedChecked ) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } if (DetailsViewArgs.bShowCustomFilterOption) { TAttribute CustomFilterLabelDelegate; CustomFilterLabelDelegate.BindRaw(this, &SDetailsView::GetCustomFilterLabel); DetailViewOptions.AddMenuEntry( CustomFilterLabelDelegate, FText(), FSlateIcon(), FUIAction( FExecuteAction::CreateSP(this, &SDetailsView::OnCustomFilterClicked), FCanExecuteAction(), FIsActionChecked::CreateSP(this, &SDetailsView::IsCustomFilterChecked) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } if( DetailsViewArgs.bShowDifferingPropertiesOption ) { DetailViewOptions.AddMenuEntry( LOCTEXT("ShowOnlyDiffering", "Show Only Differing Properties"), LOCTEXT("ShowOnlyDiffering_ToolTip", "Displays only properties in this instance which have been changed or added from the instance being compared"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP(this, &SDetailsView::OnShowOnlyDifferingClicked), FCanExecuteAction(), FIsActionChecked::CreateSP(this, &SDetailsView::IsShowOnlyDifferingChecked) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } if (DetailsViewArgs.bShowKeyablePropertiesOption) { DetailViewOptions.AddMenuEntry( LOCTEXT("ShowOnlyKeyable", "Show Only Keyable Properties"), LOCTEXT("ShowOnlyKeyable_ToolTip", "Displays only properties which are keyable"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP(this, &SDetailsView::OnShowKeyableClicked), FCanExecuteAction(), FIsActionChecked::CreateSP(this, &SDetailsView::IsShowKeyableChecked) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } if (DetailsViewArgs.bShowAnimatedPropertiesOption) { DetailViewOptions.AddMenuEntry( LOCTEXT("ShowAnimated", "Show Only Animated Properties"), LOCTEXT("ShowAnimated_ToolTip", "Displays only properties which are animated (have tracks)"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP(this, &SDetailsView::OnShowAnimatedClicked), FCanExecuteAction(), FIsActionChecked::CreateSP(this, &SDetailsView::IsShowAnimatedChecked) ), NAME_None, EUserInterfaceActionType::ToggleButton ); } DetailViewOptions.AddMenuEntry( LOCTEXT("ShowAllAdvanced", "Show All Advanced Details"), LOCTEXT("ShowAllAdvanced_ToolTip", "Shows all advanced detail sections in each category"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP( this, &SDetailsView::OnShowAllAdvancedClicked ), FCanExecuteAction(), FIsActionChecked::CreateSP( this, &SDetailsView::IsShowAllAdvancedChecked ) ), NAME_None, EUserInterfaceActionType::ToggleButton ); DetailViewOptions.AddMenuEntry( LOCTEXT("ShowHiddenPropertiesWhilePlaying", "Show Hidden Properties while Playing"), LOCTEXT("ShowHiddenPropertiesWhilePlaying_ToolTip", "When Playing or Simulating, shows all properties (even non-visible and non-editable properties), if the object belongs to a simulating world. This is useful for debugging."), FSlateIcon(), FUIAction( FExecuteAction::CreateSP( this, &SDetailsView::OnShowHiddenPropertiesWhilePlayingClicked ), FCanExecuteAction(), FIsActionChecked::CreateSP( this, &SDetailsView::IsShowHiddenPropertiesWhilePlayingChecked ) ), NAME_None, EUserInterfaceActionType::ToggleButton ); DetailViewOptions.AddMenuEntry( LOCTEXT("ShowAllChildrenIfCategoryMatches", "Show Child On Category Match"), LOCTEXT("ShowAllChildrenIfCategoryMatches_ToolTip", "Shows children if their category matches the search criteria"), FSlateIcon(), FUIAction( FExecuteAction::CreateSP( this, &SDetailsView::OnShowAllChildrenIfCategoryMatchesClicked ), FCanExecuteAction(), FIsActionChecked::CreateSP( this, &SDetailsView::IsShowAllChildrenIfCategoryMatchesChecked ) ), NAME_None, EUserInterfaceActionType::ToggleButton ); DetailViewOptions.AddMenuEntry( LOCTEXT("CollapseAll", "Collapse All Categories"), LOCTEXT("CollapseAll_ToolTip", "Collapses all root level categories"), FSlateIcon(), FUIAction(FExecuteAction::CreateSP(this, &SDetailsView::SetRootExpansionStates, /*bExpanded=*/false, /*bRecurse=*/false ))); DetailViewOptions.AddMenuEntry( LOCTEXT("ExpandAll", "Expand All Categories"), LOCTEXT("ExpandAll_ToolTip", "Expands all root level categories"), FSlateIcon(), FUIAction(FExecuteAction::CreateSP(this, &SDetailsView::SetRootExpansionStates, /*bExpanded=*/true, /*bRecurse=*/false ))); FilterRow = SNew( SHorizontalBox ) .Visibility( this, &SDetailsView::GetFilterBoxVisibility ) +SHorizontalBox::Slot() .FillWidth( 1 ) [ SNew(SOverlay) +SOverlay::Slot() .Padding(0.0f, 0.0f, 0.0f, 0.0f) [ SNew(SImage) .Image(FEditorStyle::GetBrush("Searching.SearchActiveTab")) .Visibility_Lambda([&](){ return this->bHasActiveFilter ? EVisibility::Visible : EVisibility::Collapsed; }) ] +SOverlay::Slot() .Padding(2.f, 2.0f, 4.f, 2.f) .VAlign( VAlign_Center ) [ // Create the search box SAssignNew(SearchBox, SSearchBox) .HintText(LOCTEXT("SearchDetailsHint", "Search Details")) .OnTextChanged(this, &SDetailsView::OnFilterTextChanged) .OnTextCommitted(this, &SDetailsView::OnFilterTextCommitted) .AddMetaData(TEXT("Details.Search")) ] ]; if (DetailsViewArgs.bShowPropertyMatrixButton) { FilterRow->AddSlot() .Padding(4.0f, 0.0f, 0.0f, 0.0f) .AutoWidth() [ // Create the property matrix button SNew(SButton) .OnClicked(this, &SDetailsView::OnOpenRawPropertyEditorClicked) .IsEnabled(this, &SDetailsView::CanOpenRawPropertyEditor) .ToolTipText(LOCTEXT("RawPropertyEditorButtonLabel", "Open Selection in Property Matrix")) [ SNew(SImage) .Image(FEditorStyle::GetBrush("DetailsView.EditRawProperties")) ] ]; } if (DetailsViewArgs.bShowOptions) { FilterRow->AddSlot() .HAlign(HAlign_Right) .AutoWidth() [ SNew( SComboButton ) .ContentPadding(0) .ForegroundColor( FSlateColor::UseForeground() ) .ButtonStyle( FEditorStyle::Get(), "ToggleButton" ) .AddMetaData(FTagMetaData(TEXT("ViewOptions"))) .MenuContent() [ DetailViewOptions.MakeWidget() ] .ButtonContent() [ SNew(SImage) .Image( FEditorStyle::GetBrush("GenericViewButton") ) ] ]; } // Create the name area which does not change when selection changes SAssignNew(NameArea, SDetailNameArea, &SelectedObjects) // the name area is only for actors .Visibility(this, &SDetailsView::GetActorNameAreaVisibility) .OnLockButtonClicked(this, &SDetailsView::OnLockButtonClicked) .IsLocked(this, &SDetailsView::IsLocked) .ShowLockButton(DetailsViewArgs.bLockable) .ShowActorLabel(DetailsViewArgs.bShowActorLabel) // only show the selection tip if we're not selecting objects .SelectionTip(!DetailsViewArgs.bHideSelectionTip); TSharedRef VerticalBox = SNew(SVerticalBox); if( !DetailsViewArgs.bCustomNameAreaLocation ) { VerticalBox->AddSlot() .AutoHeight() .Padding(0.0f, 0.0f, 0.0f, 4.0f) [ NameArea.ToSharedRef() ]; } if( !DetailsViewArgs.bCustomFilterAreaLocation ) { VerticalBox->AddSlot() .AutoHeight() [ FilterRow.ToSharedRef() ]; } VerticalBox->AddSlot() .FillHeight(1) .Padding(0) [ SNew(SOverlay) + SOverlay::Slot() [ ConstructTreeView(ExternalScrollbar) ] + SOverlay::Slot() .HAlign(HAlign_Right) [ SNew(SBox) .WidthOverride(16.0f) [ ExternalScrollbar ] ] + SOverlay::Slot() [ SNew(SImage) .Image(FEditorStyle::GetBrush("Searching.SearchActiveBorder")) .Visibility_Lambda([&]() { return this->bHasActiveFilter ? EVisibility::HitTestInvisible : EVisibility::Collapsed; }) ] ]; ChildSlot [ VerticalBox ]; } TSharedRef SDetailsView::ConstructTreeView( TSharedRef& ScrollBar ) { check( !DetailTree.IsValid() || DetailTree.IsUnique() ); return SAssignNew(DetailTree, SDetailTree) .Visibility(this, &SDetailsView::GetTreeVisibility) .TreeItemsSource(&RootTreeNodes) .OnGetChildren(this, &SDetailsView::OnGetChildrenForDetailTree) .OnSetExpansionRecursive(this, &SDetailsView::SetNodeExpansionStateRecursive) .OnGenerateRow(this, &SDetailsView::OnGenerateRowForDetailTree) .OnExpansionChanged(this, &SDetailsView::OnItemExpansionChanged) .SelectionMode(ESelectionMode::None) .HandleDirectionalNavigation(false) .AllowOverscroll(DetailsViewArgs.bShowScrollBar ? EAllowOverscroll::Yes : EAllowOverscroll::No) .ExternalScrollbar(ScrollBar); } bool SDetailsView::CanOpenRawPropertyEditor() const { return SelectedObjects.Num() > 0 && IsPropertyEditingEnabled(); } FReply SDetailsView::OnOpenRawPropertyEditorClicked() { FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked( "PropertyEditor" ); PropertyEditorModule.CreatePropertyEditorToolkit( EToolkitMode::Standalone, TSharedPtr(), SelectedObjects ); return FReply::Handled(); } EVisibility SDetailsView::GetActorNameAreaVisibility() const { const bool bVisible = DetailsViewArgs.NameAreaSettings != FDetailsViewArgs::HideNameArea && !bViewingClassDefaultObject; return bVisible ? EVisibility::Visible : EVisibility::Collapsed; } EVisibility SDetailsView::GetScrollBarVisibility() const { const bool bHasAnythingToShow = RootTreeNodes.Num() > 0; const bool bShowScrollBar = DetailsViewArgs.bShowScrollBar && bHasAnythingToShow; return bShowScrollBar ? EVisibility::Visible : EVisibility::Collapsed; } void SDetailsView::ForceRefresh() { TArray< TWeakObjectPtr< UObject > > NewObjectList; const FRootPropertyNodeList& RootNodes = GetRootNodes(); for(const TSharedPtr& ComplexRootNode : RootNodes) { FObjectPropertyNode* RootNode = ComplexRootNode->AsObjectNode(); if(RootNode) { // Simply re-add the same existing objects to cause a refresh for(TPropObjectIterator Itor(RootNode->ObjectIterator()); Itor; ++Itor) { TWeakObjectPtr Object = *Itor; if(Object.IsValid()) { NewObjectList.Add(Object.Get()); } } } } SetObjectArrayPrivate( NewObjectList ); } void SDetailsView::MoveScrollOffset(int32 DeltaOffset) { DetailTree->AddScrollOffset((float)DeltaOffset); } void SDetailsView::SetObjects( const TArray& InObjects, bool bForceRefresh/* = false*/, bool bOverrideLock/* = false*/ ) { if (!IsLocked() || bOverrideLock) { TArray< TWeakObjectPtr< UObject > > ObjectWeakPtrs; for( auto ObjectIter = InObjects.CreateConstIterator(); ObjectIter; ++ObjectIter ) { ObjectWeakPtrs.Add( *ObjectIter ); } if( bForceRefresh || ShouldSetNewObjects( ObjectWeakPtrs ) ) { SetObjectArrayPrivate( ObjectWeakPtrs ); } } } void SDetailsView::SetObjects( const TArray< TWeakObjectPtr< UObject > >& InObjects, bool bForceRefresh/* = false*/, bool bOverrideLock/* = false*/ ) { if (!IsLocked() || bOverrideLock) { if( bForceRefresh || ShouldSetNewObjects( InObjects ) ) { SetObjectArrayPrivate( InObjects ); } } } void SDetailsView::SetObject( UObject* InObject, bool bForceRefresh ) { TArray< TWeakObjectPtr< UObject > > ObjectWeakPtrs; ObjectWeakPtrs.Add( InObject ); SetObjects( ObjectWeakPtrs, bForceRefresh ); } void SDetailsView::RemoveInvalidObjects() { TArray< TWeakObjectPtr< UObject > > ResetArray; bool bAllFound = true; for(const TSharedPtr& ComplexRootNode : RootPropertyNodes) { FObjectPropertyNode* RootPropertyNode = ComplexRootNode->AsObjectNode(); if(RootPropertyNode) { for(TPropObjectIterator Itor(RootPropertyNode->ObjectIterator()); Itor; ++Itor) { TWeakObjectPtr Object = *Itor; if(Object.IsValid() && !Object->IsPendingKill()) { ResetArray.Add(Object); } else { bAllFound = false; } } } } if (!bAllFound) { SetObjectArrayPrivate(ResetArray); } } void SDetailsView::SetObjectPackageOverrides(const TMap, TWeakObjectPtr>& InMapping) { for(TSharedPtr& ComplexRootNode : RootPropertyNodes) { FObjectPropertyNode* RootNode = ComplexRootNode->AsObjectNode(); if(RootNode) { RootNode->SetObjectPackageOverrides(InMapping); } } } void SDetailsView::SetRootObjectCustomizationInstance(TSharedPtr InRootObjectCustomization) { RootObjectCustomization = InRootObjectCustomization; RerunCurrentFilter(); } void SDetailsView::ClearSearch() { CurrentFilter.FilterStrings.Empty(); SearchBox->SetText(FText::GetEmpty()); RerunCurrentFilter(); } bool SDetailsView::ShouldSetNewObjects(const TArray< TWeakObjectPtr< UObject > >& InObjects) const { bool bShouldSetObjects = false; const bool bHadBSPBrushSelected = SelectedActorInfo.bHaveBSPBrush; if( bHadBSPBrushSelected == true ) { // If a BSP brush was selected we need to refresh because surface could have been selected and the object set not updated bShouldSetObjects = true; } else if( InObjects.Num() != GetNumObjects() ) { // If the object arrays differ in size then at least one object is different so we must reset bShouldSetObjects = true; } else if(InObjects.Num() == 0) { // User is likely resetting details panel bShouldSetObjects = true; } else { // Check to see if the objects passed in are different. If not we do not need to set anything TSet< TWeakObjectPtr< UObject > > NewObjects; NewObjects.Append(InObjects); if(DetailsViewArgs.bAllowMultipleTopLevelObjects) { // For multiple top level node support, if the single object in each node is not found in the new object set // then we need to refresh for(int32 RootNodeIndex = 0; RootNodeIndex < RootPropertyNodes.Num(); ++RootNodeIndex) { FObjectPropertyNode* RootPropertyNode = RootPropertyNodes[RootNodeIndex]->AsObjectNode(); if(RootPropertyNode && RootPropertyNode->GetNumObjects() > 0) { if(!NewObjects.Contains(RootPropertyNode->GetUObject(0))) { bShouldSetObjects = true; break; } } else { bShouldSetObjects = true; break; } } } else { ensure(RootPropertyNodes.Num() == 1); FObjectPropertyNode* RootPropertyNode = RootPropertyNodes[0]->AsObjectNode(); if( RootPropertyNode ) { for(TPropObjectIterator Itor(RootPropertyNode->ObjectIterator()); Itor; ++Itor) { TWeakObjectPtr Object = *Itor; if(Object.IsValid() && !NewObjects.Contains(Object)) { // An existing object is not in the list of new objects to set bShouldSetObjects = true; break; } else if(!Object.IsValid()) { // An existing object is invalid bShouldSetObjects = true; break; } } } else { bShouldSetObjects = true; } } } if (!bShouldSetObjects && AssetSelectionUtils::IsAnySurfaceSelected(nullptr)) { bShouldSetObjects = true; } return bShouldSetObjects; } int32 SDetailsView::GetNumObjects() const { if(DetailsViewArgs.bAllowMultipleTopLevelObjects) { return RootPropertyNodes.Num(); } else if( RootPropertyNodes.Num() > 0 && RootPropertyNodes[0]->AsObjectNode()) { return RootPropertyNodes[0]->AsObjectNode()->GetNumObjects(); } return 0; } void SDetailsView::SetObjectArrayPrivate(const TArray< TWeakObjectPtr< UObject > >& InObjects) { double StartTime = FPlatformTime::Seconds(); PreSetObject(InObjects.Num()); // Selected actors for building SelectedActorInfo TArray SelectedRawActors; bViewingClassDefaultObject = InObjects.Num() > 0 ? true : false; bool bOwnedByLockedLevel = false; for( int32 ObjectIndex = 0 ; ObjectIndex < InObjects.Num(); ++ObjectIndex ) { TWeakObjectPtr< UObject > Object = InObjects[ObjectIndex]; if( Object.IsValid() ) { bViewingClassDefaultObject &= Object->HasAnyFlags( RF_ClassDefaultObject ); if(DetailsViewArgs.bAllowMultipleTopLevelObjects) { check(RootPropertyNodes.Num() == InObjects.Num()); RootPropertyNodes[ObjectIndex]->AsObjectNode()->AddObject( Object.Get() ); } else { RootPropertyNodes[0]->AsObjectNode()->AddObject( Object.Get() ); } SelectedObjects.Add( Object ); AActor* Actor = Cast( Object.Get() ); if( Actor ) { SelectedActors.Add( Actor ); SelectedRawActors.Add( Actor ); } } } if( InObjects.Num() == 0 ) { // Unlock the view automatically if we are viewing nothing bIsLocked = false; } // Selection changed, refresh the detail area if ( DetailsViewArgs.NameAreaSettings != FDetailsViewArgs::ActorsUseNameArea && DetailsViewArgs.NameAreaSettings != FDetailsViewArgs::ComponentsAndActorsUseNameArea ) { NameArea->Refresh( SelectedObjects ); } else { NameArea->Refresh( SelectedActors, SelectedObjects, DetailsViewArgs.NameAreaSettings ); } // When selection changes rebuild information about the selection SelectedActorInfo = AssetSelectionUtils::BuildSelectedActorInfo( SelectedRawActors ); // @todo Slate Property Window //SetFlags(EPropertyWindowFlags::ReadOnly, bOwnedByLockedLevel); PostSetObject(); // Set the title of the window based on the objects we are viewing // Or call the delegate for handling when the title changed FString Title; if( GetNumObjects() == 0 ) { Title = NSLOCTEXT("PropertyView", "NothingSelectedTitle", "Nothing selected").ToString(); } else if( GetNumObjects() == 1 && RootPropertyNodes[0]->AsObjectNode()->GetNumObjects() > 0) { // if the object is the default metaobject for a UClass, use the UClass's name instead UObject* Object = RootPropertyNodes[0]->AsObjectNode()->GetUObject(0); FString ObjectName; if ( Object && Object->GetClass()->GetDefaultObject() == Object ) { ObjectName = Object->GetClass()->GetName(); } else if( Object ) { ObjectName = Object->GetName(); // Is this an actor? If so, it might have a friendly name to display const AActor* Actor = Cast( Object ); if( Actor != nullptr) { // Use the friendly label for this actor ObjectName = Actor->GetActorLabel(); } } Title = ObjectName; } else if(DetailsViewArgs.bAllowMultipleTopLevelObjects) { Title = FText::Format(NSLOCTEXT("PropertyView", "MultipleToLevelObjectsSelectedFmt", "{0} selected"), GetNumObjects()).ToString(); } else { FObjectPropertyNode* RootPropertyNode = RootPropertyNodes[0]->AsObjectNode(); Title = FText::Format( NSLOCTEXT("PropertyView", "MultipleSelected", "{0} ({1} selected)"), FText::FromString(RootPropertyNode->GetObjectBaseClass()->GetName()), RootPropertyNode->GetNumObjects() ).ToString(); } OnObjectArrayChanged.ExecuteIfBound(Title, InObjects); double ElapsedTime = FPlatformTime::Seconds() - StartTime; } void SDetailsView::ReplaceObjects( const TMap& OldToNewObjectMap ) { TArray< TWeakObjectPtr< UObject > > NewObjectList; bool bObjectsReplaced = false; TArray< FObjectPropertyNode* > ObjectNodes; for(TSharedPtr& RootNode : RootPropertyNodes) { PropertyEditorHelpers::CollectObjectNodes(RootNode, ObjectNodes ); } for( int32 ObjectNodeIndex = 0; ObjectNodeIndex < ObjectNodes.Num(); ++ObjectNodeIndex ) { FObjectPropertyNode* CurrentNode = ObjectNodes[ObjectNodeIndex]; // Scan all objects and look for objects which need to be replaced for ( TPropObjectIterator Itor( CurrentNode->ObjectIterator() ); Itor; ++Itor ) { UObject* Replacement = OldToNewObjectMap.FindRef( Itor->Get() ); if( Replacement && Replacement->GetClass() == Itor->Get()->GetClass() ) { bObjectsReplaced = true; if( CurrentNode->IsRootNode() ) { // Note: only root objects count for the new object list. Sub-Objects (i.e components count as needing to be replaced but they don't belong in the top level object list NewObjectList.Add( Replacement ); } } else if( CurrentNode->IsRootNode() ) { // Note: only root objects count for the new object list. Sub-Objects (i.e components count as needing to be replaced but they don't belong in the top level object list NewObjectList.Add( Itor->Get() ); } } } if( bObjectsReplaced ) { SetObjectArrayPrivate( NewObjectList ); } } void SDetailsView::RemoveDeletedObjects( const TArray& DeletedObjects ) { TArray< TWeakObjectPtr< UObject > > NewObjectList; bool bObjectsRemoved = false; for(const TSharedPtr& ComplexRootNode : RootPropertyNodes) { FObjectPropertyNode* RootPropertyNode = ComplexRootNode->AsObjectNode(); // Scan all objects and look for objects which need to be replaced for ( TPropObjectIterator Itor( RootPropertyNode->ObjectIterator() ); Itor; ++Itor ) { if( DeletedObjects.Contains( Itor->Get() ) ) { // An object we had needs to be removed bObjectsRemoved = true; } else { // If the deleted object list does not contain the current object, its ok to keep it in the list NewObjectList.Add( Itor->Get() ); } } } // if any objects were replaced update the observed objects if( bObjectsRemoved ) { SetObjectArrayPrivate( NewObjectList ); } } /** Called before during SetObjectArray before we change the objects being observed */ void SDetailsView::PreSetObject(int32 InNewNumObjects) { // Save existing expanded items first for(TSharedPtr& RootNode : RootPropertyNodes) { SaveExpandedItems(RootNode.ToSharedRef()); RootNodesPendingKill.Add(RootNode); FObjectPropertyNode* RootObjectNode = RootNode->AsObjectNode(); RootObjectNode->RemoveAllObjects(); RootObjectNode->ClearCachedReadAddresses(true); RootObjectNode->ClearObjectPackageOverrides(); } for(const FDetailLayoutData& Layout : DetailLayouts) { FRootPropertyNodeList& ExternalRootPropertyNodes = Layout.DetailLayout->GetExternalRootPropertyNodes(); for (auto ExternalRootNode : ExternalRootPropertyNodes) { if (ExternalRootNode.IsValid()) { SaveExpandedItems(ExternalRootNode.ToSharedRef()); FComplexPropertyNode* ComplexNode = ExternalRootNode->AsComplexNode(); if (ComplexNode) { ComplexNode->Disconnect(); } } } } RootPropertyNodes.Empty(InNewNumObjects); ExpandedDetailNodes.Empty(); if(DetailsViewArgs.bAllowMultipleTopLevelObjects) { for(int32 NewRootIndex = 0; NewRootIndex < InNewNumObjects; ++NewRootIndex) { RootPropertyNodes.Add(MakeShareable(new FObjectPropertyNode)); } } else { RootPropertyNodes.Add(MakeShareable(new FObjectPropertyNode)); } SelectedActors.Empty(); SelectedObjects.Empty(); } /** Called at the end of SetObjectArray after we change the objects being observed */ void SDetailsView::PostSetObject() { TSharedPtr ExistingColorPicker = GetColorPicker(); if (ExistingColorPicker.IsValid() && (!ExistingColorPicker->GetOptionalOwningDetailsView().IsValid() || ExistingColorPicker->GetOptionalOwningDetailsView().Get() == this)) { DestroyColorPicker(); } ColorPropertyNode = nullptr; // Are we editing PIE objects? If the bShowHiddenPropertiesWhilePlaying setting is enabled, we may want to // show all of the properties that would normally be hidden for objects that are part of the PIE world. bool bAnyPIEObjects = false; { for( int32 RootNodeIndex = 0; RootNodeIndex < RootPropertyNodes.Num(); ++RootNodeIndex ) { FObjectPropertyNode* RootPropertyNode = RootPropertyNodes[ RootNodeIndex ]->AsObjectNode(); if( RootPropertyNode != nullptr ) { const int32 ObjectCount = RootPropertyNode->GetNumObjects(); for( int32 ObjectIndex = 0; ObjectIndex < ObjectCount; ++ObjectIndex ) { UObject* Object = RootPropertyNode->GetUObject( ObjectIndex ); if( Object->GetOutermost()->HasAnyPackageFlags( PKG_PlayInEditor ) ) { bAnyPIEObjects = true; break; } } } } } FPropertyNodeInitParams InitParams; InitParams.ParentNode = nullptr; InitParams.Property = nullptr; InitParams.ArrayOffset = 0; InitParams.ArrayIndex = INDEX_NONE; InitParams.bAllowChildren = true; InitParams.bForceHiddenPropertyVisibility = FPropertySettings::Get().ShowHiddenProperties() || ( GetDefault()->bShowHiddenPropertiesWhilePlaying && bAnyPIEObjects ) || DetailsViewArgs.bForceHiddenPropertyVisibility; switch ( DetailsViewArgs.DefaultsOnlyVisibility ) { case EEditDefaultsOnlyNodeVisibility::Hide: InitParams.bCreateDisableEditOnInstanceNodes = false; break; case EEditDefaultsOnlyNodeVisibility::Show: InitParams.bCreateDisableEditOnInstanceNodes = true; break; case EEditDefaultsOnlyNodeVisibility::Automatic: InitParams.bCreateDisableEditOnInstanceNodes = HasClassDefaultObject(); break; default: check(false); } for( TSharedPtr& ComplexRootNode : RootPropertyNodes ) { FObjectPropertyNode* RootPropertyNode = ComplexRootNode->AsObjectNode(); RootPropertyNode->InitNode( InitParams ); RestoreExpandedItems(ComplexRootNode.ToSharedRef()); } UpdatePropertyMaps(); UpdateFilteredDetails(); } void SDetailsView::SetOnObjectArrayChanged(FOnObjectArrayChanged OnObjectArrayChangedDelegate) { OnObjectArrayChanged = OnObjectArrayChangedDelegate; } bool SDetailsView::IsConnected() const { return GetNumObjects() > 0; } const FSlateBrush* SDetailsView::OnGetLockButtonImageResource() const { if (bIsLocked) { return FEditorStyle::GetBrush(TEXT("PropertyWindow.Locked")); } else { return FEditorStyle::GetBrush(TEXT("PropertyWindow.Unlocked")); } } bool SDetailsView::IsShowHiddenPropertiesWhilePlayingChecked() const { return GetDefault()->bShowHiddenPropertiesWhilePlaying; } void SDetailsView::OnShowHiddenPropertiesWhilePlayingClicked() { GetMutableDefault()->bShowHiddenPropertiesWhilePlaying = !GetDefault()->bShowHiddenPropertiesWhilePlaying; GConfig->SetBool(TEXT("/Script/EditorStyle.EditorStyleSettings"), TEXT("bShowHiddenPropertiesWhilePlaying"), GetMutableDefault()->bShowHiddenPropertiesWhilePlaying, GEditorPerProjectIni); // Force a refresh of the whole details panel, as the entire set of visible properties may be different ForceRefresh(); } #undef LOCTEXT_NAMESPACE