// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AndroidRuntimeSettings : ModuleRules { public AndroidRuntimeSettings(TargetInfo Target) { BinariesSubFolder = "Android"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program) { PrivateDependencyModuleNames.AddRange( new string[] { "TargetPlatform", "Android_MultiTargetPlatform" } ); } } }