// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureBuildUtilities : ModuleRules { public TextureBuildUtilities(ReadOnlyTargetRules Target) : base(Target) { // TextureBuildUtilities can be used in TBW so cannot depend on Engine // Include only , no link : PrivateIncludePathModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "TextureCompressor" }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "DerivedDataCache", "ImageCore", "ImageWrapper", "TextureFormat", } ); } }