// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundGraphCoreModule.h" #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #include "MetasoundBop.h" #include "MetasoundPrimitives.h" #include "MetasoundTime.h" #include "MetasoundFrequency.h" REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Primitive:Trigger", ::Metasound::ELiteralType::Boolean) REGISTER_METASOUND_DATATYPE(Metasound::FFloatTime, "Primitive:Time", ::Metasound::ELiteralType::Float) REGISTER_METASOUND_DATATYPE(Metasound::FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralType::Float) REGISTER_METASOUND_DATATYPE(Metasound::FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralType::Float) REGISTER_METASOUND_DATATYPE(Metasound::FFrequency, "Primitive:Frequency", ::Metasound::ELiteralType::Float) namespace Metasound { class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule { }; } IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);