// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System; using System.IO; public class HTML5TargetPlatform : ModuleRules { public HTML5TargetPlatform(ReadOnlyTargetRules Target) : base(Target) { BinariesSubFolder = "HTML5"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Sockets", "TargetPlatform", "DesktopPlatform", } ); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); // PrivateIncludePathModuleNames.Add("TextureCompressor"); } PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); PrivateIncludePaths.AddRange( new string[] { "Developer/HTML5TargetPlatform/Classes" } ); } }