// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BuildAgent.Workspace.Common; namespace BuildAgent.Workspace { [ProgramMode("Clean", "Cleans all modified files from the workspace.")] class CleanMode : WorkspaceMode { protected override void Execute(Repository Repo) { Repo.Clean(); } } }