// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "SessionFrontendPrivatePCH.h" #include "WorkspaceMenuStructureModule.h" static const FName SessionFrontendTabName("SessionFrontend"); /** * Implements the SessionFrontend module. */ class FSessionFrontendModule : public ISessionFrontendModule { public: // ISessionFrontendModule interface virtual TSharedRef CreateSessionBrowser( const ISessionManagerRef& SessionManager ) override { return SNew(SSessionBrowser, SessionManager); } virtual TSharedRef CreateSessionConsole( const ISessionManagerRef& SessionManager ) override { return SNew(SSessionConsole, SessionManager); } public: // IModuleInterface interface virtual void StartupModule( ) override { auto& TabSpawnerEntry = FGlobalTabmanager::Get()->RegisterNomadTabSpawner(SessionFrontendTabName, FOnSpawnTab::CreateRaw(this, &FSessionFrontendModule::SpawnSessionFrontendTab)) .SetDisplayName(NSLOCTEXT("FSessionFrontendModule", "FrontendTabTitle", "Session Frontend")) .SetTooltipText(NSLOCTEXT("FSessionFrontendModule", "FrontendTooltipText", "Open the Session Frontend tab.")) .SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "SessionFrontEnd.TabIcon")); #if WITH_EDITOR TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory()); #else TabSpawnerEntry.SetGroup(WorkspaceMenu::GetMenuStructure().GetToolsCategory()); #endif } virtual void ShutdownModule( ) override { FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(SessionFrontendTabName); } private: /** * Creates a new session front-end tab. * * @param SpawnTabArgs - The arguments for the tab to spawn. * @return The spawned tab. */ TSharedRef SpawnSessionFrontendTab( const FSpawnTabArgs& SpawnTabArgs ) { const TSharedRef DockTab = SNew(SDockTab) .TabRole(ETabRole::MajorTab); DockTab->SetContent(SNew(SSessionFrontend, DockTab, SpawnTabArgs.GetOwnerWindow())); return DockTab; } }; IMPLEMENT_MODULE(FSessionFrontendModule, SessionFrontend);