// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Math/MathFwd.h" class FMeshElementCollector; class FMaterialRenderProxy; class FGeometryCollection; struct FColor; namespace GeometryCollectionDebugDraw { void DrawSolid(const FGeometryCollection& Collection, const FTransform& CollectionWorldTransform, FMeshElementCollector& MeshCollector, int32 ViewIndex, const FMaterialRenderProxy* MaterialProxy); void DrawWireframe(const FGeometryCollection& Collection, const FTransform& CollectionWorldTransform, FMeshElementCollector& MeshCollector, int32 ViewIndex, const FColor& Color); };