// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "OptionalPropertyTestObject.generated.h" UCLASS() class UOptionalPropertyTestObject : public UObject { GENERATED_BODY() public: UPROPERTY() TOptional OptionalString; UPROPERTY() TOptional OptionalText; UPROPERTY() TOptional OptionalName; UPROPERTY() TOptional OptionalInt; };