// Copyright Epic Games, Inc. All Rights Reserved. #include "MaterialEditorTabs.h" #include "HAL/Platform.h" #include "UObject/NameTypes.h" const FName FMaterialEditorTabs::PreviewTabId(TEXT("MaterialEditor_Preview")); const FName FMaterialEditorTabs::PropertiesTabId(TEXT("MaterialEditor_MaterialProperties")); const FName FMaterialEditorTabs::PaletteTabId(TEXT("MaterialEditor_Palette")); const FName FMaterialEditorTabs::FindTabId(TEXT("MaterialEditor_Find")); const FName FMaterialEditorTabs::GraphEditor(TEXT("Document")); const FName FMaterialEditorTabs::PreviewSettingsTabId(TEXT("MaterialEditor_PreviewSettings")); const FName FMaterialEditorTabs::ParameterDefaultsTabId(TEXT("MaterialEditor_ParameterDefaults")); const FName FMaterialEditorTabs::CustomPrimitiveTabId(TEXT("MaterialEditor_CustomPrimitiveData")); const FName FMaterialEditorTabs::LayerPropertiesTabId(TEXT("MaterialInstanceEditor_MaterialLayerProperties")); const FName FMaterialEditorTabs::SubstrateTabId(TEXT("MaterialEditor_Substrate"));