// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/Blueprint.h" #include "MVVMViewModelBlueprint.generated.h" class FKismetCompilerContext; class FCompilerResultsLog; class UEdGraph; class UMVVMViewModelBlueprintGeneratedClass; /** * Will be deprecated in the next version. */ UCLASS() class MODELVIEWVIEWMODELBLUEPRINT_API UMVVMViewModelBlueprint : public UBlueprint { GENERATED_BODY() }; #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 #include "CoreMinimal.h" #endif