// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ConcertServer : ModuleRules { public ConcertServer(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", // FH: Can we do without at some point? "ConcertTransport", "Serialization", "Concert" } ); PublicIncludePathModuleNames.AddRange( new string[] { "ConcertTransport" } ); } } }