// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. /*============================================================================= AndroidLocalNotification.cpp: Unreal AndroidLocalNotification service interface object. =============================================================================*/ /*------------------------------------------------------------------------------------ Includes ------------------------------------------------------------------------------------*/ #include "../Public/AndroidLocalNotification.h" #include "Stats/Stats.h" #include "Async/TaskGraphInterfaces.h" DEFINE_LOG_CATEGORY(LogAndroidLocalNotification); class FAndroidLocalNotificationModule : public ILocalNotificationModule { public: /** Creates a new instance of the service implemented by the module. */ virtual ILocalNotificationService* GetLocalNotificationService() override { static ILocalNotificationService* oneTrueLocalNotificationService = nullptr; if(oneTrueLocalNotificationService == nullptr) { oneTrueLocalNotificationService = new FAndroidLocalNotificationService; } return oneTrueLocalNotificationService; } }; #if PLATFORM_ANDROID JNI_METHOD void Java_com_epicgames_ue4_GameActivity_nativeAppOpenedWithLocalNotification(JNIEnv* jenv, jobject thiz, jstring jactivationEvent, int32 jFireDate) { FString ActivationEvent; const char* ActivationEventChars = jenv->GetStringUTFChars(jactivationEvent, 0); ActivationEvent = FString(UTF8_TO_TCHAR(ActivationEventChars)); jenv->ReleaseStringUTFChars(jactivationEvent, ActivationEventChars); int32 FireDate = (int32)jFireDate; DECLARE_CYCLE_STAT(TEXT("FSimpleDelegateGraphTask.ProcessAppOpenedWithLocalNotification"), STAT_FSimpleDelegateGraphTask_ProcessAppOpenedWithLocalNotification, STATGROUP_TaskGraphTasks); FSimpleDelegateGraphTask::CreateAndDispatchWhenReady( FSimpleDelegateGraphTask::FDelegate::CreateLambda([=]() { ILocalNotificationService* AndroidLocalNotificationService = NULL; FString ModuleName = "AndroidLocalNotification"; // load the module by name ILocalNotificationModule* module = FModuleManager::LoadModulePtr(*ModuleName); // did the module exist? if (module != nullptr) { AndroidLocalNotificationService = module->GetLocalNotificationService(); AndroidLocalNotificationService->SetLaunchNotification(ActivationEvent, FireDate); } }), GET_STATID(STAT_FSimpleDelegateGraphTask_ProcessAppOpenedWithLocalNotification), nullptr, ENamedThreads::GameThread ); } #endif IMPLEMENT_MODULE(FAndroidLocalNotificationModule, AndroidLocalNotification); /*------------------------------------------------------------------------------------ FAndroidLocalNotification ------------------------------------------------------------------------------------*/ FAndroidLocalNotificationService::FAndroidLocalNotificationService(){ AppLaunchedWithNotification = false; LaunchNotificationActivationEvent = "None"; LaunchNotificationFireDate = 0; } void FAndroidLocalNotificationService::ClearAllLocalNotifications() { #if PLATFORM_ANDROID extern void AndroidThunkCpp_ClearAllLocalNotifications(); AndroidThunkCpp_ClearAllLocalNotifications(); #endif } void FAndroidLocalNotificationService::ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, const FText& Title, const FText& Body, const FText& Action, const FString& ActivationEvent) { #if PLATFORM_ANDROID extern void AndroidThunkCpp_ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, const FText& Title, const FText& Body, const FText& Action, const FString& ActivationEvent); AndroidThunkCpp_ScheduleLocalNotificationAtTime(FireDateTime , LocalTime, Title, Body, Action, ActivationEvent); #endif } void FAndroidLocalNotificationService::ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent) { // Do nothing... } void FAndroidLocalNotificationService::GetLaunchNotification(bool& NotificationLaunchedApp, FString& ActivationEvent, int32& FireDate) { #if PLATFORM_ANDROID extern void AndroidThunkCpp_GetLaunchNotification(bool& NotificationLaunchedApp, FString& ActivationEvent, int32& FireDate); AndroidThunkCpp_GetLaunchNotification(NotificationLaunchedApp, ActivationEvent, FireDate); #endif } void FAndroidLocalNotificationService::SetLaunchNotification(FString const& ActivationEvent, int32 FireDate) { // Don't do anything here since this is taken care of in java land } void FAndroidLocalNotificationService::CancelLocalNotification(const FString& ActivationEvent) { // TODO }