// Copyright Epic Games, Inc. All Rights Reserved. #include "MVVMDeveloperProjectSettings.h" #include "Engine/Blueprint.h" #define LOCTEXT_NAMESPACE "MVVMDeveloperProjectSettings" UMVVMDeveloperProjectSettings::UMVVMDeveloperProjectSettings() { AllowedExecutionMode.Add(EMVVMExecutionMode::Immediate); AllowedExecutionMode.Add(EMVVMExecutionMode::Delayed); AllowedExecutionMode.Add(EMVVMExecutionMode::Tick); } FName UMVVMDeveloperProjectSettings::GetCategoryName() const { return TEXT("Plugins"); } FText UMVVMDeveloperProjectSettings::GetSectionText() const { return LOCTEXT("MVVMProjectSettings", "Model View Viewmodel"); } bool UMVVMDeveloperProjectSettings::IsPropertyAllowed(const FProperty* Property) const { check(Property); TStringBuilder<256> StringBuilder; Property->GetOwnerClass()->GetPathName(nullptr, StringBuilder); FSoftClassPath StructPath; StructPath.SetPath(StringBuilder); if (const FMVVMDeveloperProjectWidgetSettings* Settings = FieldSelectorPermissions.Find(StructPath)) { return !Settings->DisallowedFieldNames.Find(Property->GetFName()); } return true; } bool UMVVMDeveloperProjectSettings::IsFunctionAllowed(const UFunction* Function) const { check(Function); TStringBuilder<256> StringBuilder; Function->GetOwnerClass()->GetPathName(nullptr, StringBuilder); FSoftClassPath StructPath; StructPath.SetPath(StringBuilder); if (const FMVVMDeveloperProjectWidgetSettings* Settings = FieldSelectorPermissions.Find(StructPath)) { return !Settings->DisallowedFieldNames.Find(Function->GetFName()); } return true; } TArray UMVVMDeveloperProjectSettings::GetAllowedConversionFunctionClasses() const { TArray Result; for (const FSoftClassPath& SoftClass : AllowedClassForConversionFunctions) { if (UClass* Class = SoftClass.ResolveClass()) { Result.Add(Class); } } return Result; } #undef LOCTEXT_NAMESPACE