// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryCache : ModuleRules { public GeometryCache(TargetInfo Target) { PublicIncludePaths.Add("Runtime/GeometryCache/Public"); PublicIncludePaths.Add("Runtime/GeometryCache/Classes"); PrivateIncludePaths.Add("Runtime/GeometryCache/Private"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "RenderCore", "ShaderCore", "RHI" } ); PublicIncludePathModuleNames.Add("GeometryCacheEd"); if (UEBuildConfiguration.bBuildEditor) { DynamicallyLoadedModuleNames.Add("GeometryCacheEd"); } PrecompileForTargets = PrecompileTargetsType.None; } }