// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class MetasoundEngine : ModuleRules { public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange ( new string[] { "Core", "MetasoundGraphCore", "MetasoundGenerator", "AudioExtensions", "AudioCodecEngine" } ); PublicDependencyModuleNames.AddRange ( new string[] { "CoreUObject", "Engine", "MetasoundFrontend", "MetasoundStandardNodes", "Serialization" } ); } } }