// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "SourceCodeAccessSettings.generated.h" UCLASS(config=EditorUserSettings) class USourceCodeAccessSettings : public UObject { GENERATED_UCLASS_BODY() /** The source code editor we prefer to use. */ UPROPERTY(Config, EditAnywhere, Category="Source Code Editor", meta=(DisplayName="Source Code Editor")) FString PreferredAccessor; };