// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #include "AnimGraphNode_WheelHandler.h" #include "CompilerResultsLog.h" ///////////////////////////////////////////////////// // UAnimGraphNode_WheelHandler #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_WheelHandler::UAnimGraphNode_WheelHandler(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } FText UAnimGraphNode_WheelHandler::GetControllerDescription() const { return LOCTEXT("AnimGraphNode_WheelHandler", "Wheel Handler for WheeledVehicle"); } FString UAnimGraphNode_WheelHandler::GetKeywords() const { return TEXT("Modify, Wheel, Vehicle"); } FString UAnimGraphNode_WheelHandler::GetTooltip() const { return LOCTEXT("AnimGraphNode_WheelHandler_Tooltip", "This alters the wheel transform based on set up in Wheeled Vehicle. This only works when the owner is WheeledVehicle.").ToString(); } FText UAnimGraphNode_WheelHandler::GetNodeTitle(ENodeTitleType::Type TitleType) const { // we don't have any run-time information, so it's limited to print anymore than whaat it is // it would be nice to print more data such as name of bones for wheels, but it's not available in Persona return FText(LOCTEXT("AnimGraphNode_WheelHandler_Title", "Wheel Handler")); } void UAnimGraphNode_WheelHandler::ValidateAnimNodePostCompile(class FCompilerResultsLog& MessageLog, class UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex) { // we only support vehicle anim instance if ( CompiledClass->IsChildOf(UVehicleAnimInstance::StaticClass()) == false ) { MessageLog.Error(TEXT("@@ is only allowwed in VehicleAnimInstance. If this is for vehicle, please change parent to be VehicleAnimInstancen (Reparent Class)."), this); } } void UAnimGraphNode_WheelHandler::GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const { UAnimBlueprint* Blueprint = Cast (FBlueprintEditorUtils::FindBlueprintForGraph(ContextMenuBuilder.CurrentGraph)); if (Blueprint && Blueprint->ParentClass->IsChildOf(UVehicleAnimInstance::StaticClass())) { Super::GetMenuEntries( ContextMenuBuilder ); } // else we don't show } #undef LOCTEXT_NAMESPACE