// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #include "AnimGraphNode_LocalRefPose.h" ///////////////////////////////////////////////////// // UAnimGraphNode_LocalRefPose #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_LocalRefPose::UAnimGraphNode_LocalRefPose(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { Node.RefPoseType = EIT_LocalSpace; } FString UAnimGraphNode_LocalRefPose::GetTooltip() const { return LOCTEXT("UAnimGraphNode_LocalRefPose_Tooltip", "Returns local space reference pose.").ToString(); } FText UAnimGraphNode_LocalRefPose::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("UAnimGraphNode_LocalRefPose_Title", "Local Space Ref Pose"); } #undef LOCTEXT_NAMESPACE