// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimGraphNode_Base.h" #include "Animation/AnimNode_RotateRootBone.h" #include "AnimGraphNode_RotateRootBone.generated.h" UCLASS(MinimalAPI) class UAnimGraphNode_RotateRootBone : public UAnimGraphNode_Base { GENERATED_UCLASS_BODY() UPROPERTY(EditAnywhere, Category=Settings) FAnimNode_RotateRootBone Node; // Begin UEdGraphNode interface. virtual FLinearColor GetNodeTitleColor() const override; virtual FString GetTooltip() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; // End UEdGraphNode interface. // UAnimGraphNode_Base interface virtual FString GetNodeCategory() const override; // End of UAnimGraphNode_Base interface };