// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once #include "Commandlets/Commandlet.h" #include "GenerateBlueprintCodeModuleCommandlet.generated.h" /** */ UCLASS() class UGenerateBlueprintCodeModuleCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() public: // Begin UCommandlet Interface virtual int32 Main(FString const& Params) override; // End UCommandlet Interface };