// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NetworkFile : ModuleRules { public NetworkFile(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("DerivedDataCache"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Sockets" }); PublicIncludePaths.Add("Runtime/CoreUObject/Public/UObject"); PublicIncludePaths.Add("Runtime/CoreUObject/Public"); if (!Target.bBuildRequiresCookedData) { DynamicallyLoadedModuleNames.AddRange( new string[] { "DerivedDataCache", }); } if (Target.Platform == UnrealTargetPlatform.HTML5) { PublicDefinitions.Add("ENABLE_HTTP_FOR_NF=1"); PrivateDependencyModuleNames.Add("HTML5JS"); } else { PublicDefinitions.Add("ENABLE_HTTP_FOR_NF=0"); } } }