// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class DatabaseSupport: ModuleRules { public DatabaseSupport(ReadOnlyTargetRules Target) : base(Target) { if ((Target.bIncludeADO == true) || (Target.bCompileAgainstEngine == true)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "ADO"); bBuildLocallyWithSNDBS = true; } PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } } }