// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. using System.Reflection; using System.Runtime.InteropServices; using System.Resources; // These are the assembly properties for all tools [assembly: AssemblyCompany( "Epic Games, Inc." )] [assembly: AssemblyProduct( "UE4" )] [assembly: AssemblyCopyright( "Copyright 1998-2018 Epic Games, Inc. All Rights Reserved." )] [assembly: AssemblyTrademark( "" )] // Use a neutral culture to avoid some localisation issues [assembly: AssemblyCulture( "" )] [assembly: ComVisible( false )] [assembly: NeutralResourcesLanguageAttribute( "" )] #if !SPECIFIC_VERSION // Automatically generate a version number based on the time of compilation [assembly: AssemblyVersion( "4.0.0.0" )] [assembly: AssemblyInformationalVersion("4.0.0")] #endif