// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Xml;
using Tools.DotNETCommon;
using UnrealBuildTool;
namespace BuildGraph.Tasks
{
///
/// Parameters for a copy task
///
public class CopyTaskParameters
{
///
/// Filter to be applied to the list of input files. Optional.
///
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.FileSpec)]
public string Files;
///
/// The pattern(s) to copy from (eg. Engine/*.txt)
///
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string From;
///
/// The directory or to copy to
///
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string To;
///
/// Whether or not to overwrite existing files
///
[TaskParameter(Optional = true)]
public bool Overwrite = true;
///
/// Tag to be applied to build products of this task
///
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
}
///
/// Copies files from one directory to another.
///
[TaskElement("Copy", typeof(CopyTaskParameters))]
public class CopyTask : CustomTask
{
///
/// Parameters for this task
///
CopyTaskParameters Parameters;
///
/// Constructor
///
/// Parameters for this task
public CopyTask(CopyTaskParameters InParameters)
{
Parameters = InParameters;
}
///
/// Execute the task.
///
/// Information about the current job
/// Set of build products produced by this node.
/// Mapping from tag names to the set of files they include
public override void Execute(JobContext Job, HashSet BuildProducts, Dictionary> TagNameToFileSet)
{
// Parse all the source patterns
FilePattern SourcePattern = new FilePattern(CommandUtils.RootDirectory, Parameters.From);
// Parse the target pattern
FilePattern TargetPattern = new FilePattern(CommandUtils.RootDirectory, Parameters.To);
// Apply the filter to the source files
HashSet Files = null;
if(!String.IsNullOrEmpty(Parameters.Files))
{
SourcePattern = SourcePattern.AsDirectoryPattern();
Files = ResolveFilespec(SourcePattern.BaseDirectory, Parameters.Files, TagNameToFileSet);
}
// Build the file mapping
Dictionary TargetFileToSourceFile = FilePattern.CreateMapping(Files, ref SourcePattern, ref TargetPattern);
// If we're not overwriting, remove any files where the destination file already exists.
if(!Parameters.Overwrite)
{
TargetFileToSourceFile = TargetFileToSourceFile.Where(File =>
{
if (FileReference.Exists(File.Key))
{
CommandUtils.LogInformation("Not copying existing file {0}", File.Key);
return false;
}
return true;
}).ToDictionary(Pair => Pair.Key, Pair => Pair.Value);
}
// Check we got some files
if(TargetFileToSourceFile.Count == 0)
{
CommandUtils.LogInformation("No files found matching '{0}'", SourcePattern);
return;
}
// If the target is on a network share, retry creating the first directory until it succeeds
DirectoryReference FirstTargetDirectory = TargetFileToSourceFile.First().Key.Directory;
if(!DirectoryReference.Exists(FirstTargetDirectory))
{
const int MaxNumRetries = 15;
for(int NumRetries = 0;;NumRetries++)
{
try
{
DirectoryReference.CreateDirectory(FirstTargetDirectory);
if(NumRetries == 1)
{
Log.TraceInformation("Created target directory {0} after 1 retry.", FirstTargetDirectory);
}
else if(NumRetries > 1)
{
Log.TraceInformation("Created target directory {0} after {1} retries.", FirstTargetDirectory, NumRetries);
}
break;
}
catch(Exception Ex)
{
if(NumRetries == 0)
{
Log.TraceInformation("Unable to create directory '{0}' on first attempt. Retrying {1} times...", FirstTargetDirectory, MaxNumRetries);
}
Log.TraceLog(" {0}", Ex);
if(NumRetries >= 15)
{
throw new AutomationException(Ex, "Unable to create target directory '{0}' after {1} retries.", FirstTargetDirectory, NumRetries);
}
Thread.Sleep(2000);
}
}
}
// Copy them all
KeyValuePair[] FilePairs = TargetFileToSourceFile.ToArray();
CommandUtils.LogInformation("Copying {0} file{1} from {2} to {3}...", FilePairs.Length, (FilePairs.Length == 1)? "" : "s", SourcePattern.BaseDirectory, TargetPattern.BaseDirectory);
CommandUtils.ThreadedCopyFiles(FilePairs.Select(x => x.Value.FullName).ToList(), FilePairs.Select(x => x.Key.FullName).ToList(), bQuiet: true);
// Update the list of build products
BuildProducts.UnionWith(TargetFileToSourceFile.Keys);
// Apply the optional output tag to them
foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(TargetFileToSourceFile.Keys);
}
}
///
/// Output this task out to an XML writer.
///
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
///
/// Find all the tags which are used as inputs to this task
///
/// The tag names which are read by this task
public override IEnumerable FindConsumedTagNames()
{
foreach(string TagName in FindTagNamesFromFilespec(Parameters.Files))
{
yield return TagName;
}
}
///
/// Find all the tags which are modified by this task
///
/// The tag names which are modified by this task
public override IEnumerable FindProducedTagNames()
{
return FindTagNamesFromList(Parameters.Tag);
}
}
}